[RPG] What happens if a character casts the Time Stop spell again while time is stopped from a previous casting of Time Stop

dnd-5esimultaneous-effectsspellstime

I'm wondering what happens when casting time stop during time stop – especially given that the rule on combining magical effects exists:

The effects of different spells add together while the durations of those spells overlap. The effects of the same spell cast multiple times don't combine, however. Instead, the most potent effect–such as the highest bonus–from those castings applies while their durations overlap, or the most recent effect applies if the castings are equally potent and their durations overlap.

My current idea would be the following:

  • Turn 1 of normal time (cast time stop #1)
    • Turn 1 of time stop #1
    • Turn 2 of time stop #1 (cast time stop #2)
      • Turn 1 of time stop #2
      • Turn 2 of time stop #2
    • The rest of turn 1 of time stop #1
  • The rest of turn 1 of normal time.

However, I'm unsure what happens with the rule on combining magical effects, especially since the spell doesn't have a duration besides "Instantaneous", making me unsure whether the rule applies at all.

How would this scenario play out? What happens if you cast time stop mid-time stop?


There are a few ways one might cast two 9th-level spells, such as the Boon of High Magic, the Boon of Spell Recall, or even just a spell scroll.

Best Answer

Casting Time Stop #2 whilst Time stop #1 is already in effect will cancel Time Stop #1.

So first of all, Time Stop (TS) #1 is cast. Casting TS #2 will cancel TS #1 based on its spell description:

You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4 + 1 turns in a row, during which you can use actions and move as normal.

[...]

This spell ends if one of the actions you use during this period, or any effects that you create during this period, affects a creature other than you or an object being worn or carried by someone other than you.

The effects of time stop clearly affect other creatures (as it prevents them from taking actions) so, because you have created an effect that affects another creature, TS #1 ends. TS #2 then comes into play, allowing you to take 1d4 + 1 turns in a row.

Neither the effects nor the durations of the two spells overlap, as casting one whilst the other is active ends the first one.

So a sequence would look like this:

  • Normal time
  • 1d4 + 1 turns of TS #1
  • Cast TS #2
  • 1d4 +1 turns of TS #2
  • Normal time