[RPG] What happens if everyone uses the same class

classdungeon-world

Normally in Dungeon World, each player plays a different class: thief, druid, fighter, etc.

What happens if everyone uses the same class?

Does this have a harmful effect on the game? I'm looking to run a moderately-hacked version of Dungeon World, and there's been some discussion of everyone being part of the same order of knights, or the same guild of wizards. Before I just tell the party "no", I'd rather know what the ramifications really are.

I'm looking for answers from experience, not just guesses about what might happen.

Best Answer

The main problems would most likely be that everyone has roughly the same way of dealing with each problem, which means that:

1) It will be very hard to tell the characters apart. They will all approach most situations the same way and only differ in the details. Dungeon World doesn't have nearly enough customization options to support multiple players of the same class.

2) There will almost never be a discussion about "how do we handle this?" because everyone can do the same things. You'll miss out on most of the inter party conflict and plan making.

3) Nobody will feel special, because nobody will be missed if they die; any other character can take over their role. If they even have one, which they probably don't.

4) Any situation that is weak to the chosen class will be a pushover, anything that is strong against the chosen class will be brutally deadly. Most encounters will play out the same way, because there's only one good approach that works if you are all roughly the same.

5) You will miss all the surprising twists when a situation arises that looks like it could be solved by class X and suddenly the player of class Y comes in with a brilliant idea.

Remember that even the very book itself tells you that it is not allowed for two players to select the same playbook. Clearly this is going to hurt the game, otherwise the designers would not have made it so explicit.