[RPG] What makes a skill challenge great

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What makes a skill challenge a good one. What makes then enjoyable and fun? What ways can we make them memorable?

Best Answer

Making it engaging, and definitely unique, is a way to make it memorable. I'm afraid I can't be more specific; usually it's how the players handle them that make them unique. Even the most mundane of challenges are exciting and rewarding if something off-the-wall or otherwise impressive happens - especially if they roll a 1 or a 20 and you use critical successes for skillchecks.

To give an example, my current game had a player try to chat up an NPC for information, using a simple Diplomacy check. The party eventually succeeded, but the initiating character had rolled a 1, and ended up falling off his bar stool. Considering the fact that he was trying to impress the NPC - an attractive woman - it made for weeks worth of teasing for the entire party.

Alternately, you could throw in skill challenges during combat. An example is from the Tomb of Horrors supplement, where a skill challenge involves trying to disable a magical ward/device while defending yourself from an onslaught. The goal is to disable the ward and escape, not to defeat the enemies, and the experience is all the more harrowing for it.

The only other advice I could give is to make the challenge open-ended, which allows for more creativity from the players in overcoming the challenge. If they come up with off-the-wall solutions for their rolls - like using Acrobatics to wall-jump up a narrow hallway to disable a fire alarm at the top, or something equally impressive - they will remember the challenge for years.

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