[RPG] What materials should a new player bring to a gaming group

new-playerspathfinder-1e

I am a new player with almost no experience in RPGs. I have joined a public gaming group and the first session is in a week. They are playing Pathfinder. My question: should I buy some Pathfinder books for the game? What others materials is it necessary to have (MORE than ONE set of dice?) ?

Best Answer

Typically it is best to simply ask them. Groups don’t assume new players will magically know things without instruction.

That said, there are some simple things you can do. The Pathfinder System Resource Document is a massive reference guide to just about all the options available in Pathfinder, completely free and legal. You could start to take a look at it. It is designed as a reference first, which can make it difficult to dig into as a new player with no guidance, but Getting Started and the Character Creation Outline should be accessible enough even reading on your own. Note that many (most?) groups have “houserules” that may change some of the details contained even in those most basic pages, but understanding the default rules will help you to understand what the houserules mean.

Caveat: I do not recommend that you create a character from scratch, with no help, and without having met the group and discussed the specifics of the game. That could be a ton of work, fraught with confusion (that can be easily clarified by working through it with someone experienced), and the character may not even fit in the game they’re playing. This is more just about reading how character creation works in general, to understand how to use the system and what some basic terms mean.

Aside from that, it’s a good idea to start thinking about what you would like to do with the game, particularly if you know a little about what the group is doing. I don’t mean the options presented in the PFSRD, but rather purely thinking about what character you want to create, what role it is you’d like to play. A warrior-type or a mage-type or a sneaky-type? Some kind of hybrid mix of two or more of these things? A stalwart dwarf or passionate elf – or passionate dwarf? Someone loyal and faithful, a quintessential exemplar of his race, community, country, or class, or someone who’s unusual, rejecting some or all of those norms?

Again, note that I’m not suggesting that you pick out a class (more like a category of classes; a warrior could be a fighter or cavalier or barbarian or paladin or whatever), much less going through choosing all the class features, feats, and so on. Those details make more sense to figure out once you have met the group and learned more about the game and other characters. Typically, a group doesn’t expect someone who has never played to show up with a ready-made character. Personally, I’d find that to be an extremely unreasonable expectation.

All of these ideas are possible, at least in the right game. Even if the game is set in an unusual setting or has a very specific focus, these kinds of ideas get you thinking about possibilities; you can adapt your idea, or you can just take it as practice and create something new and more tailored for the game when you learn more details.

As for dice, most groups have plenty, but more is never a problem. I have never played in a group where a new player was expected to have their own dice, but it couldn’t hurt (a simple set isn’t usually expensive), and it avoids the potentially-awkward situation where they were expecting you to have your own and you don’t. Along the same lines, pen(cil) and paper; they almost certainly have plenty, but it’d be awkward if they didn’t.

You probably don’t need to buy Pathfinder books, considering the existence of the PFSRD, but some do find that their greater detail and guidance for new players useful. Still, with an experienced group that can show you the ropes, I feel like it’s a fair bit of cash for what is usually pretty generic advice.