What kind of moves should I use with a spellcasting enemy!?
I'm having a little trouble trying to wrap my mind on how do handle spellcasting creatures that deal things other then direct damage.
How should I call on mind controlling, paralysis, polymorph, petrification, etc.??
Are those custom moves?
How does a player get free of them?
Best Answer
Yeah, I get it. You don't want to go
any more than you want to go
So, first off:
0) Monster moves are how GM moves happen.
Like, look at the lich. One of its moves is to cast a perfected spell of death or destruction. And sure, that's a way to deal damage, but when done on the ceiling it's a way to separate them, if it slowly tears a path of destruction toward Clericsdottir it puts someone in a spot, and if you tell Wizzrobe how the runes all flash by so fast but their shapes are so familiar, that offers an opportunity that fits a class's abilities.
So when one of the cool things you've written down that a monster can do is "transfix with a stone gaze" or "transform interlopers to swine", okay, you'll probably want to start out with moves that foreshadow future badness or put people in a spot, but ultimately no matter how much you go
or
people are going to roll 5, 4, 2, and 3 and you're going to have to commit to it. So in that case, and for that case, because you really shouldn't be dropping instadeath or its second cousin on your PCs without doing some prep:
1) Seek a way out!
Okay, so once you're stone you can't just will your way out of it. That makes sense. So, how can you get out of it? Wizard's got Ritual. Cleric's got a deity to petition. You can just say what you like as a GM there.
And of course, with an effect as powerful and noteworthy as this, there's got to be some Lore that anyone could Spout about it, and the ways to break out. Maybe Bard (Arcane Art) and Paladin (Lay on Hands) could work then, or at least give you a shot at clawing yourself back from the brink.
But not everything has to be true forever.
2) Consider making it "just for long enough".
Rather than being permanently charmed to switch allegiance, or plunged into the forever-sleep, or completely paralyzed, an effect can have a decent impact even if it only works for a single inopportune moment.
Granted, mental effects seem a lot more temporary, but even a medusa's gaze or polymorph spell that needs to be refreshed once a day can turn a total party statueing into something else.
3) Consider making it "build over time".
Yes, it's completely legitimate to give people, in addition to their stock of Hit Points, a stock of Not Being A Statue Points or Not Yet A Pig Points. That way you can "deal damage" to it and get palpably closer without having to try and make people feel more threatened through description alone.