[RPG] What options exist for making non-equipment objects invisible

dnd-5einvisibilityobjectsspells

I'm the DM of a 5th-level party whose PCs have a handful of illusion spells in their repertoire. The players have on at least one occasion mentioned the idea of using one of these spells to hide some important object — not by covering it with the image of another solid object, but with an illusion of open air. The question "Can you create an illusion of empty space?" already covers that scenario, where the accepted answer strongly implies it shouldn't work. But what about spells that are expressly designed to make objects invisible?

Invisibility (and Greater Invisibility) works on creatures and their equipment, but the types of objects the players want to hide are things that can't exactly be carried on someone's person (e.g. a cart, a statue, a mound of dirt from digging a deep hole). The only spell in the Player's Handbook I found that describes making an object invisible is Sequester, but it's overkill for this situation (7th-level spell, 5k gp in material components, also blocks divination, lasts until dispelled).

Are there any other effects (spells, items, or otherwise) that can make an object or volume invisible? I'll accept any official or playtest publication as a valid resource. I don't necessarily need it to be available/affordable to 5th-level PCs, but I'd prefer something near the level/value of Invisibility, since I'm looking for similar utility.

Best Answer

There is no spell for turning objects invisible at the level you want

As mentioned by you, illusions shouldn't really work super well for this purpose and obviously none of the dedicated invisibility spells target objects (only creatures).

A solution I created for my party: allowing invisibility to target objects

So in a party I DMed for, this exact issue actually did come up when the party wanted to turn a part of a trap invisible. At first, I allowed them to use a modification of invisibility where they could turn an "equipped" item invisible (such as a cloak) and then use that to cover whatever object they wanted concealed.

However, this got to be unwieldy and slow and the rules ("Is your cloak big enough to cover that?" "How big is my cloak?" "Does a tarp count as equipment?"). The rules (or lack of options within the rules) were causing friction and less fun than could have been had.

So, I ended up allowing invisibility to target objects directly. Essentially using the exact spell as written, but allowing it to apply to objects as well. The caster could only apply it to an object or use the normal effect but not both.

It was a more major change to the rules, but it more directly addressed the issue at the table and with the least friction. It helped immensely. The party used it for many clever but not game-breaking things and much fun was had.

If you are the DM, and you see this as being a continuing problem worthy of addressing in a house-rule way, then this is the solution worth considering.

Mechanics and balance

I never ran into any issue when playing with this rule. In fact, I almost wondered why in the world it wasn't a default option. It is worth noting that my players are very crafty but they usually don't try to break things (especially when I am going out of my way to accommodate them).

I do see some potential areas that would need DM judgement. For example, the definition of "object" is intentionally vague in 5e. Thus it will be continuously up to the DM to determine what is considered too big, too complicated, or too whatever-else to be considered an object. Vanish this statue? Sure. Vanish this mountain? Absolutely not. Vanish this cart? Probably.

If you are comfortable with opening yourself up to that, then I honestly see no other downsides. The spell as I modified would only work on an object (as modified) or a person (as originally written) but not both. It is still concentration and costs a valuable spell slot.

I don't think this will work at every table necessarily, but if you think it might solve more issues than it creates at yours, give it a shot.