[RPG] What restrictions exist for the Warlock Shadow Walk power

dnd-4ewarlock

D&D 4's Warlock power Shadow Walk states the following (text copied from the D&D Compendium):

On your turn, if you move at least 3 squares away from where you started your turn, you gain concealment until the end of your next turn.

Does this mean you must end your turn at least 3 squares away from where you began? Or simply that you must, at some point during your turn, be 3 squares away from where you began?

Actual example! During our last session, in the first round of combat, a Warlock cursed an enemy then moved 3 squares and was attacked by an opportunity attack from the cursed enemy.

Should she have had concealment at this point, to assist against the opportunity attack?

Regardless, the opportunity attack hit, so she responded with an immediate reaction (Caiphon's Leap) that allowed her to teleport a couple squares away. She landed a total of 5 squares from her starting position.

Edit: Apparently using Caiphon's Leap was actually against the rules here; see Bryant's answer.

Should she have had concealment at this point?

After the teleport, she then used a power (Otherwind Stride) which also allowed her to teleport several squares. She teleported back to the very square she began her turn in.

Should she have had concealment at this point?

Best Answer

There is some disagreement on the Wizards' forum on this as well.

There is a ruling from customer service in 2008.

You must be 3 squares AWAY from the square in which you started your turn. If you end your turn only two squares away from where you started you will not gain concealment with Shadow Walk.

A ruling from 2009 contradicts that.

In order for the Shadow walk to trigger the warlock needs to move at least 3 squares away from the starting square. He does not need to finish his move 3 or more squares away from the starting square

Incidentally the PHB3 glossary explicitly defines movement as

Whenever a creature, an object, or an effect leaves a square to enter another, it is moving, whether that move is done willingly or is forced. This means shifting, teleporting, and being pushed are all moves, for example.

So if you were to teleport 3 squares on your turn (through a non-immediate power though please!) you should trigger Shadow Walk.

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