Back in older editions of D&D there were rules for designing epic spells using seeds and factors. These epic spells still exist in Forgotten Realms currently (1400 DR) so what are the rules for epic spells in 5e? Are there official rules for this already made?
[RPG] What rules are there for epic spells, if any
dnd-5eepic-tierforgotten-realmsspells
Related Solutions
The OOC Perspective
If I remember right, Spelljammer (which is essentially Space D&D) overlaps with Forgotten Realms, so there was an outlet for players who wanted some Realms content and some greater technology. But, Spelljammer was 2e, and I don't know that it's been reprinted for the newer systems. Beyond that, if you really wanted some high-magic, high-technology stories when these game settings were first getting published, you had the old Star Wars system and the Palladium universe. If you want that same style of setting now, there's plenty more to choose from. So, it could be an old IP issue or simply that players didn't need to alter the setting to mirror an existing product.
The In-Character Perspective
Your second guess is the best explanation. Some of the FR fiction — Drizz't stories in particular, but I sold those books and can't remember which one off the top of my head — features interludes and side characters experimenting with magic-infused early-industrial technology, but it never takes off because the negative effects of getting it wrong far outweigh the positive effects of getting it right. Even if we consider that stuff non-canonical, what elements or effects of an industrial revolution aren't already available in a better form in FR?
"Hey guys, I invented a thing I call an 'engine.' It will drive a cart without a horse, and all it needs is lantern oil!"
"That's cool. We've got a wizard-in-training over here who can summon a phantom steed to pull the cart. He doesn't even need a spell component for that."
The overall demographics of modern Forgotten Realms, ie. say the last couple centuries, seem not to have changed much over the various editions of the game. Since around -3000DR, when the human archmage Iolaum raised the first enclave of what would become the Netherese Empire, humans have been increasing in influence, while the dwarven and elven empires have declined ("Age of Humanity").
For individual cities, detailed statistics are available in Forgotten Realms Adventures (2e) and Forgotten Realms Campaign Setting (3e FRCS). Certain locations, like Evermeet or Luiren, are exclusively or mostly non-human (elves and halflings respectively); others are mentioned to have significant non-human populations like Lantan (gnomes). However most of the settlements on the surface of the continent of Faerun are predominantly human. You can get some of these data (even exact percentages) on the FR wiki.
If you are interested not in particular locations, but in the overall percentage, we can say that humans are the dominant species. In order to get data about the whole planet altogether, it would be meaningful to refer to a sourcebook that considers the whole planet as a unit, as it is observed literally from space: In the 2e game accessory Realmspace, the population analysis is summarized (page 18) as follows: "Human and humanoid races most prevalent".
Finally on the RPGnet forums, a poster with the nickname Handigar claims to have added up all the data from FRCS. Quoting from that post:
- Faerun's total sentient population is about 66 million, roughly comparable to modern Britain or the Roman Empire.
- Humans are the most common race, at over 80%.
- After humans, halflings are most common with 3.5 million, followed closely by Dwarves. Elves and Orcs are rare outside their concentrations.
Best Answer
No official rules exist
There are currently no rules for creating your own spells. I checked the DMG, Sword Coast Adventurer's Guide, Volo's, and Xanathar's. If you want to use the old rules or spells created with the old rules you will have to sit down with your DM to convert them as homebrew material