[RPG] What skill is used to throw things in Fate Core

fate-coreimprovised-weaponry

I'm presently running a Legend of Zelda game in Fate Core.

This of course means that Clay Jars Abound, and people love to throw and break them.

My players want to use the jars to hit ranged targets, but we're not sure how that would work. Forgive me if it's in the rules; I can't seem to find anything on it.

Do you use Shoot because it's a ranged attack? Athletics because it requires physical strength? Should the roll be different if the target is in "melee range?"

Best Answer

What is your player trying to accomplish?

Skills have trappings unique to themselves, and that's important: you can attack with Shoot but not with Athletics, barring a particular stunt or what-have-you. So before you choose your skill, determine what mechanical action the player's narrative act is best modelled by (attack, defend, create advantage, overcome).

If your player is trying to concuss the enemy by smashing a jar over his head, that's creating an advantage--perhaps Dazed. That sounds like you want to use Athletics or Physique--depending on whether it's a precision throw or a brute force smash.

If instead the goal is to take the enemy out with the action, that needs to be an attack so it can inflict stress. Shoot then becomes your go-to skill. Athletics and Physique aren't set up to inflict stress; Shoot's the "attack at range" skill.

And, of course, physical skills aren't always appropriate for physical actions. If you're smashing pots to get the obsessive archaeologist to back down so you'll stop, that's probably a use of Provoke.

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