[RPG] What spell level should this homebrew spell have? (gain resistance to one damage type, but vulnerability to another)

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Name: Morph Exterior

Level: 3

School: Transmutation

Casting Time: 1 action

Duration: Concentration, 1 minute

Range: Self

Components: V S M (a piece of obsidian, a sycamore tree branch, or a sample of Ochre Jelly ooze)

This spell allows you to alter the outer layers of your body to adapt to the battlefield. When you cast this spell, choose one of the following options:

Stiff Exterior: Your skin hardens, becoming like porcelain in texture. You gain resistance to piercing damage and vulnerability to bludgeoning damage.

Soft Exterior: Your skin gains a cushioning, almost wooden layer. You gain resistance to bludgeoning damage and vulnerability to slashing damage.

Slippery Exterior: Your skin exudes a slimy film out of every pore. You gain resistance to slashing damage and vulnerability to piercing damage.

Classes: Artificer, Sorcerer, Warlock, Wizard

I came up with this spell a couple days ago. Since it's pretty much just a worse version of stoneskin, I originally thought that it should be a 3rd-level spell, but then I thought that the vulnerability along with the reduced duration should make it a 2nd-level spell. So, I removed the costly material component and replaced it with more flavorful components, which could just be circumvented with a focus or component pouch. But I still think the drawbacks are worthy of bringing it down to 2nd-level.

Best Answer

Stoneskin at least gives you the option to ward someone else, which is a great way to get around "every time this spell is useful, I'm rolling concentration and might lose it".

I could probably see an argument for making this a 1st level spell. It's not only a "worse Stoneskin", it's in many situation a worse Blade Ward and that one's a cantrip and generally considered "not very good".

Blade Ward still grants Resistance against all 3 types compared to just one from this spell, and it has the same range (that is; self). It usually has shorter duration (1 round vs concentration up to 1 minute) but really that's only shorter if you don't lose your concentration the first time you get hit. Which is a big risk.

But the biggest drawback to this spell is that being Resistant to one damage type and Vulnerable to another is only useful if there's only one damage type in the battle. And that will come up rarely, in any other situation this spell is a huge liability.

I can see the Stiff variant seeing some use in ranged battles, since most of those attacks deal Piercing damage, but in melee most groups of creatures will have a mix of damage types and even single creatures with multi-attack often deal 2 or more types.

If I were a Wizard, I might have this in my spellbook if I got it for free, and I might prepare it if I knew I was going to be encountering an awful lot of a specific damage type. If I were a Sorcerer or anyone with known spells, I would almost certainly not bother with it.