[RPG] What techniques can I use to improve flavor text

gm-techniquesnarration

I've been improving my GM skills lately, but there is one area in which my skills are very weak, and that is flavor text. For example, if my players go into the woods, I tend to say something stupid like "you're in the woods, there are trees here." I know from being a player that more elaborate descriptions are key to enhancing the experience, I just don't have the talent to come up with good ones without a great deal of preparation.

I do have one technique that helps me out. Whenever I need to describe something, I imagine it clearly in my mind. Then I pick at least three of the five senses, and describe them in relation to the thing I am describing. For example, if I am describing a sword, I will describe how it looks, how it feels in the player's hands, and the noise it makes as it is unsheathed. This gets me from total crap flavor text up into the mediocre/satisfactory area. I need to get in the good/above average area.

Obviously practice also makes perfect, but are there any other easy techniques I can use to come up with better flavor text on the fly?

Best Answer

A technique I use is to try to emulate audio description narrative, the techniques developed to help people with vision impairments enjoy movies. A really good (free) example can be found for the Wind in the Willows (dead link).


The WGBH link to Wind in the Willows has been archived by the station. Similarly free and available is this potentially-different reading of Wind in the Willows available here.

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