I have a group of players asking me to run a 4e campaign. I've GM'd 4E once and played a couple characters up to level 17. My limited understanding is that the tiers still exist in 4e, but are different from 3.5.
By tier I mean, a system in which classes are graded based on their effectiveness. This assumes that each class is being played up to it's potential.
I want to help the players with their class selection based on this knowledge. These players like considering RPG classes from a tiered understanding, if it's applicable in a given system.
Things I'm considering
- Does any role stand out as stronger or weaker?
- Is their a noticeable hierarchy of classes within each role?
- Do the options that allow you to "poach powers" close the gap enough to make a bottom tier roughly equal to a top tier (e.g. Playing a Seeker and using the best options to gain top tier controller powers to be on the same tier as a Wizard)?