[RPG] What to do about a character being a thief in Waterdeep: Dragon Heist

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I am DMing the Waterdeep: Dragon Heist adventure.

One of my characters is planning on having his ideal be "Stealing is ok if they have something you want", and he says his character will be "skilled in thievery", and his hobby will be "collecting spoons".

I can see this player becoming problematic when they get caught. I have already figured out the punishment from the Code Legal handout given in the book and it goes as follows:

"Flogging followed by imprisonment up to a tenday, hard labor up to a year, or a fine equal to the value of the stolen goods."

I then figured out the punishment if any character attempts to hide any evidence, and that goes as follows:

"Fine up to 200 gp and hard labor up to a tenday"

I don't want to bog the game down with too much down time, I don't want to exclude the player and I want to keep it realistic. How do I prevent this?

P.S. I doubt that the player will change their character, and the party has been given:

the code legal and Volo’s Waterdeep Enchiridion so far.

Best Answer

Let Waterdeep take care of it.

I had a similar situation where a player got into a chase in broad daylight, started falling behind their quarry, and pulled out a scroll of fireball.

SCREEECH went the brakes.

"Um, you're going to rip off a fireball?"

[grinning] "Yup."

"In Waterdeep."

[grinning] "Yup."

"In broad daylight."

[grinning] "Yup."

"You've read the code legal, right?" (I'd given handouts of it to all players during session zero.)

[grinning] "Yup."

I gave him a few rounds to try to get away, cast disguise self, hide, anything really. But he proceeded blithely along as a platoon of guards shut down the block and the crowd pointed him out as the assailant. And he confessed to the crime.

That character spent I-forget-how-long in jail, and that player made a new character to join the party.

Problem solved.

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