[RPG] What to do when a player dislikes his character, that is vital for the story

gm-techniquespathfinder-1e

One of the PCs (a greedy, quirky dwarf fighter) in the game I am hosting recently died, and his player chose to join the group as a new character, a human paladin. After two sessions the player is not happy with his choice of character, and often mentions that he loved his dwarf and loathes the paladin character due to his good/lawful alignment.

Unfortunately the PC has to be able to stick around as part of the plot, for at least the next four or five sessions, there is no way around that. The PC has had an encounter with certain NPCs who will play an important role later on – and the NPCs need this PC. Before the previous dwarf's death, I had a similar encounter which I had to reconstruct for the paladin – if I do it a third time my players will think I'm mad!

How can I handle this player being unhappy with his present character? How can I make the player happy again, and avoid having to kill the paladin?

Best Answer

Address the problem at the source: Retcon1 the story. If your players demand an in-story explanation, remember the origins of the owlbear: "A wizard did it."

At the end of the day, all the participants involved are aware that the game that they are playing is a story. The cleanest solution, therefore, to an external (non-narrative) story influence that is just messing things up is to fix it outside of the story.

Simply say "Hey, this encounter? Here's how it really happened. This way, $Player can play $character and everyone can have more fun." It's the honest way, it hurts the least, and it allows everyone to just get on with things.

As a matter of protocol, I give all new characters a "retcon cookie" (but only one) that can be used at any time to adjust their character sheet in any rules-valid way. There are elements of a character that only come out during play that can just be seriously annoying for everyone involved. There is a tacit understanding that this cookie should be used to resolve a player's issue with her character, not as a "oh, we need to get around this in-story problem... I was a rogue all around." But it's quite acceptable if that restriction is spelled out.


1 A definition of Retcon:

/ret'kon/ [short for retroactive continuity, from the Usenet newsgroup rec.arts.comics] 1. n. The common situation in pulp fiction (esp. comics or soap operas) where a new story 'reveals' things about events in previous stories, usually leaving the 'facts' the same (thus preserving continuity) while completely changing their interpretation. For example, revealing that a whole season of "Dallas" was a dream was a retcon.

For your purposes, the retcon would leave the events of the story the same, but simply indicate that $Player's new character did them instead of the old character, thereby preserving continuity.