[RPG] What to do when a player doesn’t Defy Danger (especially if they should)

defy-dangerdungeon-world

I have never played Dungeon World, but I am trying to get a grasp on the way that the proverbial conversation flows in an action sequence. I'm intrigued by DW's potential to create combats with improved flexibility and range of actions.

Let's say, for example, that the players have caught the attention of a Hill Giant, and it consequently decides to use its Club move against the nearest player. I want to make this a soft move and give the player a chance to respond as the club comes down on them. Now let's say that the player responds with a Hack and Slash move of any kind.

A few interrelated questions come up:

  • Does the player take damage at all if they succeed on the hack-and-slash, or do they interrupt the ogre's attack completely?
  • If the player does take damage, does this happen before or after the ogre's damage?
  • Could this be resolved by insisting that the player take a Defy Danger move before they are allowed to make their attack?

I understand that I don't have a thorough grasp on Dungeon World as a system, so if you feel that I'm inadvertently glossing over a core consideration, feel free to include the correction in your answer.

Best Answer

Remember, the player doesn't get to declare a move, they get to describe a response in the fiction.

If you've advertised a threat, like a hill giant's club rushing at a character and the character ignores it, that's what the book calls a golden opportunity. When that happens, you can make a move as hard as you like.

Remember that what makes a hard move is that it is irrevocable, it's not necessarily damage. Remember also that "as hard as you like" is not the same as "as hard as you can think of".

So go back to the fiction here. If you said, "The hill giant's huge step rumbles through the earth as his club swings in a low arc towards your group. Draager, you're the one most in its path, what do you do?"

Then what happens next depends entirely on the player's response. If they say, "I dive under the club, roll to my feet, and bury my axe in the giant's shin!" Then there's your defy danger right there.

If they say, " I hack and slash!" Your answer is always going to be some variation on, "Cool, what does that look like?" Until you get an answer in the fiction, not the mechanics.

I heartily recommend you read the DW Guide, it's a huge help for many.