[RPG] What to do when surprise and a high initiative roll conflict with the narrative

dnd-5einitiativereactionssurprise

Consider the following situation. Two creatures A and B sneak up on a creature X, successfully remaining unnoticed by it. Without signalling this to B in any way, A then throws a dagger at X from its hiding place. This starts the encounter: It is determined that X is surprised and everyone has to roll for initiative: A rolls a 1, B rolls a 10, X rolls a 20. So X goes first, but cannot do anything on its turn, as it is surprised. Next up is B, who goes into melee and attacks X but misses. X can then use its reaction (since its turn has ended) for the Riposte Maneuver by which it kills B.

Isn't this really, really strange from a narrative point of view? The idea is that the encounter is triggered by A throwing the dagger from hiding (assume that any corresponding Stealth check was successful), but as it turns out, B is already killed by the surprised X, before that trigger even occurs?!

Am I right that this is in fact the right way to proceed by RAW? Are there alternative ways of handling such a situation as a DM?

Related, but not really solving my problem:
When exactly does combat start and surprise take effect?
What happens when initiative allows a player to act before the player that started the combat?

Best Answer

Yes, That Description is RAW

That is the way mechanics happens in RAW. How you narrate that to make sense is up to you. Remember the rules have to be turn based to make it run and everything that happens in a round is happening inside 6 seconds and at roughly at the "same time".

Two Common Alternatives

There are two common alternatives I've seen:

  1. Surprise Round - Borrowing from other system, including 3.5 and Pathfinder, some DMs I've seen hold on to a full surprise round. It would mean the surprised creature doesn't get its reaction back until after B has gone.

    The Surprise Round

    If some but not all of the combatants are aware of their opponents, a surprise round happens before regular rounds begin. Any combatants aware of the opponents can act in the surprise round, so they roll for initiative. In initiative order (highest to lowest), combatants who started the battle aware of their opponents each take a standard action during the surprise round. You can also take free actions during the surprise round. If no one or everyone is surprised, no surprise round occurs.

    (DnD 3.5)

  2. The action that starts surprise combat happens before the first round - The dagger is thrown and damage dealt, then initiative is rolled, and the creature has the surprised condition for the first round of combat. This is what I play, and I first saw it in how Matt Mercer of Critical Role DMs.

    The players must have passed a stealth check against the character's perception. Note, that players don't know if they are really hidden, until they attempt to sneak by or attack. If they aren't stealthy as they think, I narrate something like, "You ready your dagger to throw, and X looks at you. Roll initiative."

    I allow monsters to do it very occasionally as well (if players can, the NPCs can, too). It works well with narrative. I make the stealth check behind the screen, check the passive perception, or ask for a roll (roll is better here, as it lets the players feel I didn't do arbitrarily). Then, "You feel a sharp pain as you down you notice an arrow has sprouted from the joint in the armor. You look around to find the source. You are surprised to see X staring at you. Roll initiative." And if it fails to beat their perception check when a monster tries it, my players love it. "You see an X creeping in the forest, it appears to think you don't see him. What would you like to do?"

  3. From comments, it has also been suggested that a common method is to give a initiative bonus to the surprise attacker who starts the combat, or to just let them go first in the initiative order. This works with the narrative and isn't as powerful as 1 or 2, and is less likely to have balance issues.

Game Designers and Initiative

There are a few other options for how initiative is done posted by game designer Mike Mearls to Unearthed Arcana back in 2017. In it he proposes initiative is calculated the other way, higher number goes last. Surprise adds 10 to the initiative and the creature can't take reactions until its turn. This isn't a common way, but it is very interesting.