[RPG] What to do when your character is just too good

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I'm playing in the Paizo Pathfinder Jade Regent adventure path and we're having a good time so far (campaign blog and session summaries). However, as my character has gone up in power I'm now confronting a problem with him being just too effective.

As background, I'm not a big character optimizer, in fact I find the process a little distasteful. I'm playing a samurai and deliberately built him as a switch hitter, both melee and archery, specifically to avoid min-max syndrome. However, a combination of just being a strong class and good treasure has made him seem almost too good especially in the arena of dealing damage.

Why do I feel that way? Well, as an example, last session, we knew some master ninja guy was hunting us. And sure enough, he was posing as some normal guy and got in a death attack on me. He did a crapload of damage but I made the death save and he leapt away to disappear into the crowd. I quickdrew my bow and put something on the order of 100 points of damage into him and down he went, encounter over. Which sucked from a dramatic point of view, this was supposed to be a really complex capstone encounter. The rest of the players groused a bit, though several did the calculation and realized that in optimal conditions they could deal out a hellacious amount of damage in a round too, so I wasn't an order of magnitude out of line (after review the other PCs are probably able to deal 30% less damage per round than I am under similar conditions), but still, I don't want to overshadow other PCs (or, frankly, our opposition!).

Here's my samurai character at level 12. I was a bow/sword switch hitter but then we got a bow where I could use my samurai challenge with my arrows – which turned a full bow attack with multishot, deadly aim, rapid shot, point blank shot, and the most common round 1 buffs from my party (haste and bard song) into +20(x2)/+20/+20/+15/+10 for 1d8+29 points of damage per arrow.

I think it's worthwhile talking about this problem from a system-neutral perspective; Pathfinder specific thoughts are fine but I can toss the bow, take crap feats next level, etc. without your help. I've asked a separate question about the system issue, How to mitigate glass cannon syndrome in Pathfinder? The real question here is if I have a character that does or seems to outstrip the other characters in terms of effectiveness, how can I adjust to at least mitigate the resulting problems (over and done encounters, PC envy)?

For an example of an adjustment I already made, back when I only got challenge with my katana, I RPed not wanting to use the katana/challenge on "unworthy" opponents so I could shoot mooks and then just use the big damage on main bosses… But now we've grown past where that helps.

Best Answer

A few thoughts:

  1. I had a friend who played a weekly pick-up game, he showed up every week, everyone else showed up much less frequently. They all started at Level 1, soon enough he was level 15, most of the rest were somewhere around level 8-10. It was decided that his character should bow out gracefully and he should make a new one (if your DM will allow this). His character ended up facing off against a major campaign enemy, sacrificed himself so the "greener" party members could escape when the fight got too hot.
    TL;DR, he killed the bad guy but was mortally wounded. Years later the group STILL talks about that "noble" sacrifice.
  2. In the case you name, your character quick-shot his bow. Sure, that may have been in character but if he is THAT good in combat, he's going to be just a little cocky. Next time maybe he shoots his mouth off at the badguy for a round or two taunting him.

  3. It looks like when you showed your math the rest of the party figured that they could do much more damage than they currently were (and if I'm assuming wrong, figuring out opportunities that they miss and helping them to find/use them on their own is a logical step. However, if they are happy, don't try to push unwanted knowledge on the others, they will get annoyed/irritated/mad ). You won't need to nerf yourself if your allies un-nerf themselves!

  4. Take up another weapon. What I mean is that when Myamoto Mushashi got sick of killing guys with a sword, he would show up to duels carrying a bokken and still win. When that got boring, he would show up with a stick. Yes, a tree limb. Inigo Montoya also stated that he would only be satisfied if he killed the man in black using his left hand (see the cocky part above). Maybe you should start looking into different combat moves. Call a shot to the bad guy's feet (stick his feet to the floor!) Maybe staple him to the wall with arrows, simple things like that. Do things that show you are a badass, without putting yet another mook in yet another coffin.
  5. Like you mentioned, take an interest in other things. Maybe in adventuring you hear the tale of some almost forgotten hero, start looking up the local history to find more lore/details about this hero.
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