[RPG] What values do I recalculate when I Wild Shape

dnd-5edruidproficiencyskillswild-shape

When I Wild Shape, I take a beast's STR, DEX, and CON scores. I keep my proficiency bonus and my INT, WIS, and CHA scores. I will focus this question on the assumption I'm proficient in Athletics, and I'm turning into a beast also proficient with Athletics.

  • I have +0 STR and +3 Proficiency, so +3 in Athletics
  • Beast has +2 STR and a +4 bonus in Athletics

What is my Athletics bonus now?

On one hand, I keep my +3 proficiency bonus (so if I calculated things from scratch, I should have Athletics = +2 STR + 3 Prof = +5). On the other, tweets like this claim I should just use the beast's modifier, a +4, since it is higher than my Druid's +3.

A druid in beast form uses his or her proficiencies, except when the beast has the same proficiency with a higher bonus.

But in this case, I'm now a creature with +2 STR, +3 Prof, and a +4 in an Athletics skill I'm proficient with. Can anyone confirm if I do or do not recalculate proficiency bonuses when I Wild Shape (or Shapeshift)? The rules are not explicit, and the way I've interpreted them is that you take the new STR, DEX, CON scores, and recalculate modifiers for your skills. After this, if the Beast had a better bonus than you now have, you then take its bonus.


Similar question, but it mostly refers to interactions with Expertise and other edge-cases. I'm looking for an (preferably backed-up by RAW or official comment) answer on whether I should recalculate my stats to accommodation my Proficiency Bonus with my new STR, DEX, or CON modifiers.

Also keep in mind, from this question, it seems a reasonable opinion that we should recalculate bonuses when scores change. But if you don't recalculate any proficiencies, how would this be affected? You could be cursed to negative STR and keep a massive athletic bonus.

Best Answer

You don't recalculate anything

You simply read the numbers for the bonuses off the beast and PC "character" sheets for skills you and the beast are proficient in and take the higher number.

The relevant rule for your question is:

Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.

Importantly it does not say you retain your "proficiency bonus" (which is the relevant game keyword), but instead says you retain your skill and saving throw proficiencies.

i.e. you retain the modifier for skills and saving throws you are proficient in, unless the beast has a better innate proficiency in the skill.

From the Ability Scores section of the Players Handbook we have the following rule:

A skill represents a specific aspect of an ability score, and an individual's proficiency in a skill demonstrates a focus on that aspect. (A character's starting skill proficiencies are determined at character creation, and a monster's skill proficiencies appear in the monster's stat block.)

Thus the bonus referred to in this rule is the number listed under "skills" in the relevant beasts stat block.

Proficient Skills & Saving Throws

Taking the Ape as an example, it has the following skills listed in its stat block:

Skills Athletics +5, Perception +3

If your Athletics skill on your character sheet is +3, then in your wild shaped form you take the +5 from the Ape.

You would also gain the +3 in Perception from the Ape if your characters Perception skill was less than +3.

Conversely, if you are proficient in Acrobatics and your skill bonus is +3 (assuming a 10 in DEX) while the Beasts is +2 (due to its +2 DEX modifier) then you take your characters +3.

The same holds true for the saving throws you are proficient in.

Other Stats

For every other number on the two character sheets you

  • take yours if it's related to CHA, INT or WIS
  • take the beasts if it's related to CON, DEX or STR