[RPG] What ways are there to bypass spell resistance

dnd-5eresistancesaving-throwspell-resistance

Our DM originally began by targeting two characters, the Sorlock and the Bladelock, by giving enemies Brooches of Shielding to nerf them. Realizing instead, he had just given us a new revenue stream, by killing these enemies and selling the brooches (naturally, after any party member who wanted one, got one). He did give one Boss a Mantle of Spell Resistance, now the Wizard wears it. He greatly regrets this choice. Our party averages around 9th level. Now the whining has changed to "most of the party are doing too much damage".

He has recently started giving all Bosses, and their assistants, Potions of Spell Resistance & Potions of Invulnerability that they drink immediately before the initiative roll. Now, everyone above a summoned peon, have both advantage on saves and halving all damage against them. Other than the Heightened Spell Metamagic option, which only the Sorlock has, is there any way to bypass this "nerfing" of our party?

Best Answer

It is difficult to counteract homebrew rules/items

"Spell resistance" is only ever specified under the 7th level class feature of Oath of Ancients paladin granting resistance to all spell damage to anyone in their aura. This homebrew is basically combining that mechanic with magical resistance or the use of a Rare magic item like the mantle of spell resistance, but doing so outside of that particular class. Coming up with a counter for a homebrew mechanic that provides advantage on all saves AND resistance to all damage types from spells becomes difficult because the RAW mechanics don't really account for this.

There are mechanics like Heightened which force disadvantage on a save and the feat Elemental Adept that lets you ignore resistance for a specific damage element - but a total mechanic of resistance to all damage from spells or ignoring advantage on saves doesn't exist because that isn't a RAW ability in general.

You need to talk with your DM

This sounds more like an issue at the table than an issue with mechanics or using mechanics to counteract in-game difficulties. Talk to your DM about why they feel the need to do this. They're basically granting Magic Resistance to all monsters (and CR should be adjusted accordingly) as well as giving them each the potion of invulnerability, a rare item that only lasts a minute (but maybe extending the minute and giving them a 'free' action to drink it.)

Either way, there's a deeper issue that needs to be resolved. Working around it will unlikely be successful.

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