# [RPG] What weapon is the best for a brawler

pathfinder-1eweapons

In pathfinder there is a hybrid class called the brawler. It is part monk, part fighter. It can increase the damage of "close weapons" to the damage of an unarmed strike from a brawler 4 levels lower. What weapon would allow a brawler the greatest damage output? The main points being a weapon whose damage will be increased and has a good critical range.

People far better with numbers then I have created the following formula to calculate average Damage per Attack. Check out this Thread for more information regarding the formula. Check out this AnyDice program for more information and calculations as well.

``````The damage formula is h(d+s)+tchd.
h = Chance to hit, expressed as a percentage
d = Damage per hit. Average damage is assumed.
s = Precision damage per hit (or other damage that isn't multiplied on a crit). Average damage is again assumed.
t = Chance to roll a critical threat, expressed as a percentage.
c = Critical hit bonus damage. x2 = 1, x3 = 2, x4 = 3.
``````

Assuming you have a melee attack bonus of +11 after all modifiers have been applied, against an enemy with AC20, we can fill this out for your unarmed strike as follows

``````55%*(3.5+0)+(5%*1*55%*3.5)
``````

Which equates to 1.925 damage per attack (Not including any strength bonus)

The Fighting Fan or Punching Dagger, both increase your critical multiplier to x3, which equate to an average DpA of 2.1175

The 19-20 ciritcal range of the Cestus gives the same result of 2.1175.

Your unarmed strike at 1d8 damage provides a result of 2.59875

The Scizore is a close weapon which deals 1d10 damage at the cost of 1 to your attack roll, and provides an average result of 2.8875 DpA

This result shows that while you are able to increase the damage of any weapon which does less then 1d6 damage, you are still better off using your unarmed strike, and better again with a weapon with a higher damage dice.

At level 5 with the brawler proficencies, I would suggest a Scziore as the best option for dealing the highest Damage per Attack possible.

Though a Close weapon with an 18-20 critical range, or an x4 critical multiplier does not exist, if one did for any reason, it would have an average DpA of 2.21375 as a comparison.