[RPG] What would be an easy-to-understand class for young children

dnd-5ehomebrewkids

My son, who is 6, loves playing D&D with myself and his older brother. He is all for creating a full fledged character, and for the most part understands what is going on. However, during play, especially combat, it is difficult for him to make full use of his characters ability. Being 6 his ability to implement strategy, tactics and resource management is limited. We will offer hints to help him, but many times he has already decided his path and just wants to play. I don't really blame him for this, it's what we all want to do 🙂

So the question is, are there any homebrew classes that are geared towards being easy to manage, but are not penalized for there simplicity. For instance, he likes using melee characters, So I was considering creating a 'Soldier' class that basically starts with 2 d10 hit die, and maybe a +3 proficiency, but no traits or special abilities. Would this stack up well against say a level 1 Fighter? The next question would be how to level him, maybe a combination of stat bonuses, proficiency bonuses and extra attacks in lieu of archetypes and what not.

Best Answer

"...many times he has already decided his path and just wants to play".

He's off to a great start!

Are his decisions negatively impacting the experience for other players at the table? If not, encourage his behaviour. Allow your son to express WHAT he wants his character to do, and it's your job as the DM to translate that into actions, and prompt your son what (if anything) he should roll for.

Don't allow rules to get in the way of roleplaying or having a good time.

You could always make a homebrew class, based off an existing class with simplified actions - but if the limitation is gameplay/combat complexity - I don't think the solution is in creating a new class, but rather an environment that isn't constricted by paper rules.