[RPG] What’s a good class and race for beginners


I'm a newbie GM and I have a new player at the table. He wants to play and I'm letting him (despite his loud, overly energetic behavior, and has a short attention span). Whats a good 3.5 class for beginners that he could play?

I don't think he would be able to handle heavy magic based classes, like wizards and specialist wizards. And I am pretty sure he wouldn't be able to get into the mindset of a rogue-like.

I guess I should also mention what I have at the table. We have a Elven Knight, Elven Duskblade, Half-Orc Barbarian (NPC), Human Cleric, Halfling Rogue, Human Sorcerer, Half-Elf Dragon Shaman.

It may look like I have too many players but 3 of them aren't always around. And the Barbarian is only being played when we don't have four or more players.

Best Answer


  • Human is always a good choice. We are humans, of course, so it's easy to understand the racial mindset, and the extra feat and skill points are always, always handy to have. Human is a solid race for any class and should always be considered.

  • Warforged (Monster Manual III or Eberron Campaign Setting) can be a little fiddly, but if you understand them they can be really feel-good for a new player because they're immune to a lot of tactics that feel really un-fun to face up against. Plus, y'know, who doesn't like being a giant robot?

  • Dwarf is always nice for melee concepts if he's into dwarves, and should be considered for such.

  • The "Lesser Planetouched" variant on the Planetouched races (see Player's Guide to Faerun) are acceptable and relatively simple to understand, if a bit underwhelming.


There's some controversy on this subject. Some folks will tell you that you want to go with something that doesn't involve fiddly subsystems like spells, maneuvers, or vestiges. I would say that it's never too early to teach a player these invaluable aspects of 3.5. With that in mind, here's my suggestions:

  • Any of the Tome of Battle classes, but especially Warblade and/or Crusader. Very feel-good melee that's difficult to build incorrectly - if you choose powers that sound cool, they are cool! Even with completely unoptimal feat choices Warblades, Swordsages and Crusaders make for dynamic and helpful contributions to any party.

  • Druid takes a bit more planning and if your player has attention-span problems it might not be the choice for him, but it's worth mentioning chiefly because, well, it's Druid. He can get familiar with spellcasting, minion-mancy, melee and stealth all at once, and there's just something about the sales pitch, "Would you like to be a T-Rex that spits fireballs?" that attracts players to the idea.

  • Duskblade blends spellcasting and melee with a very focused spell list and intuitive abilities. He can be a bit fiddly but, like Warforged, isn't hard to teach. You can find him in the Player's Handbook II.

  • Factotum (Dungeonscape). Insert high Intelligence score, pull string, instant build. Factotums do a little bit of everything and then some. Factotum might be a good fit for your player because they're changeable and don't have to stick to the same tactics or ideas in every encounter - combat, social, mental, or magical - and all of this versatility revolves around their Intelligence score, which means that they really can't be punished by low rolls or bad point buy.