[RPG] What’s the “magic similar to the Knock spell” referenced in the Dungeon of the Mad Mage adventure

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The Dungeon of the Mad Mage module book (p. 11) has this to say about secret doors:

A one-way door can be manually opened only from one side (the other side has no handle or hinges). A knock spell or similar magic is needed to open a one-way door from the "wrong" side.

I don't get what other magic is implied to work here – what counts as 'similar magic' to a knock spell?

True seeing or a wand of secrets, for example, would let you see/find a secret door but won't help open it, as far as I know. Is there something I'm missing? Thanks in advance.

Best Answer

It's referencing any spell, item, class feature, monster ability, or effect that allows you to magically unlock a door.

In part, this is future-proofing -- you don't want some spell or magic item published in the future to fail here just because it isn't specifically a knock spell. By including "similar magic", it's left up to the DM to decide if a given effect ought to work, rather than limiting it to a single named effect. It also makes things easier on the author of the module; a little vagueness there means they won't have to go digging through every resource published to date to pick out all the acceptable options.

In terms of existing effects, a good example is the Chime of Opening, from the Dungeon Master's Guide:

...one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.

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