[RPG] What’s the purpose of not allowing tests to be converted in Burning Wheel

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I'm currently reading through Burning Wheel Gold and found a very odd quirk; the rules say that tests for advancing Skills or Stats cannot be converted to a different sort of test (for example, converting a Difficult test to a Routine test). The book is very insistent on this, but doesn't provide any reasoning for the rule and I can't personally see a reason for this rule. My Question is this: What is the purpose of not allowing tests for advancement to be converted to less difficult tests, and what would change if I removed this rule?

Best Answer

What is the purpose of not allowing tests for advancement to be converted to less difficult tests, and what would change if I removed this rule?

Burning Wheel's general design philosophy is built on tugging the protagonists between heroic action and realistic vulnerability.

The requirement for tough tests pushes players to either seek out difficult challenges OR push on while injured or otherwise at a high disadvantage - very heroic. The requirement for routine tests pushes players to seek out maximum advantage in dice vs. obstacle, or, to take advantage of teachers or practice.

Typically in play, a player will find a skill/stat getting used more for either very difficult situations or very routine situations. If it's the former, they now have to seek out or engineer situations where they are at an advantage to get the skill/stat to raise. If it's the latter, they need to throw themselves into difficult situations.

In both cases, it pushes players to think dramatically and never take a single approach to the game or the world.

Here's another part of the rules that ties into it that a lot of people miss early on: between FORKs, Linked Tests, Advantage Dice, and Help, a group of PCs working together can easily throw an extra +2D to +5D on many rolls (if their skills are high and they're Helping/FORKing, that can go even higher...)

Getting those Routine tests isn't as hard as you might think, but it does require working as a group (or, rallying up enough NPCs to help you out...) It forces the players to also draw upon other characters and interact socially more, as well.

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