As a DM I wonder, what conditions if any must be met to impose an advantage or disadvantage on a roll.
Example – the PC's are tracking a wolf, but the entire party wandered over the tracks several times before noticing them, disadvantage survival (tracking)?
Example – the PC's have had experience handling a similar magical item, they find an item and want to determine if it is evil/good/what effect it may have. Advantage arcana?
Just wondering what is RAW on granting advantage for checks, or if I have accidentally been home brewing certain situations.
Best Answer
As far as the rules are concerned, you can give advantage or disadvantage whenever you deem it appropriate.
The DMG gives some more guidance on when you might deem it appropriate in the section titled Advantage and Disadvantage on page 239.