[RPG] When during movement does Guardian Of Faith deal damage

damagednd-5emovementspells

The Guardian of Faith spell states something like…

A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. The guardian occupies that space and is indistinct except for a gleaming sword and shield emblazoned with the symbol of your deity.

Any creature hostile to you that moves to a space within 10 feet of the guardian must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one. The guardian vanishes when it has dealt a total of 60 damage.

Is this assumed that as soon as a creature stops in one of the squares around the guardian, it instantly takes the damage (less the saving throw)? E.g. in some combat situations…

  • Creature ends its movement within range, will take damage.
  • Creature moves through the Guardian's range but does not stop, no damage

Am I understanding this spell properly? Seems like it would only really be useful to place in difficult terrain, or at some sort of objective point where the party actually has to stop for a moment (e.g. to unlock a door, climb, etc).

Best Answer

The spell doesn't specify that a hostile creature must stop in the space, only that if they move to (meaning moving to or through, because moving through a space requires first moving to it) a space within 10 feet, it is affected.

This can be simplified to

Any creature moving within 10 feet of the guardian must succeed on a Dexterity saving throw. The creature takes 20 radiant damage on a failed save, or half as much damage on a successful one.

This would be useful in many situations where you wouldn't want the enemy to advance on the party, and certainly much more useful than if it only applied to a creature that stops within 10'.