For magic items with charges, the general description states the item will "…regain[s] XdX expended Charges daily at dawn." Does this mean there is a specific time (say, 6 AM) when the item will regain these charges? As nothing states these charges must regenerate after a short or long rest, is it possible for charges to regenerate in the middle of a battle?
[RPG] When exactly do magic item charges regenerate – can they regain charges in the middle of battle
dnd-5emagic-itemstime
Related Solutions
To infuse an item, you need the nonmagical version of that item.
The artificer's Infuse Item feature states (TCoE p. 12, E:RftLW p. 57, WGtE p. 179; emphasis mine):
At 2nd level, you gain the ability to imbue mundane items with certain magical infusions. [...] Whenever you finish a long rest, you can touch a non-magical object and imbue it with one of your artificer infusions, turning it into a magic item. An infusion works on only certain kinds of objects, as specified in the infusion’s description.
The Artificer Infusions section at the end of the class description states (TCoE p. 20, E:RftLW p. 61, WGtE p. 181; emphasis mine):
The description of each of the following infusions details the type of item that can receive it, along with whether the resulting magic item requires attunement.
And finally, the description of the Replicate Magic Item infusion states (TCoE p. 22, E:RftLW p. 63, WGtE p. 182; emphasis mine):
[...] Alternatively, you can choose the magic item from among the common magic items in the game, not including potions or scrolls.
In the tables, an item’s entry tells you whether the item requires attunement. See the item’s description in the Dungeon Master’s Guide for more information about it, including the type of object required for its making.
Each of these portions I've bolded make it clear that you need a nonmagical version of the item to infuse, whether you're using Replicate Magic Item or one of the other artificer infusions.
Even though the Dungeon Master's Guide doesn't actually say "[X] is the type of item needed to make [Y]" for any listed magic item (as far as I know), this sentence seems to refer to the fact that each magic item that can be replicated is essentially an enhanced version of a clearly identifiable mundane item.
For instance, boots of elvenkind are boots, so the clear implication is that you would need mundane boots to infuse if you want to use Replicable Magic Item to make boots of elvenkind. This follows the same logic as the Boots of the Winding Path infusion (TCoE p. 21, E:RftLW p. 62, WGtE p. 181), which does explicitly state:
Item: A pair of boots [...]
In the case of your example, the description of cast-off armor states (XGtE, p. 136; emphasis mine):
Armor (light, medium, or heavy), common
Thus, you need a nonmagical version of whatever kind of armor you want to turn into cast-off armor. If you want cast-off half plate armor, you need a nonmagical set of half plate armor to imbue with that infusion.
The Replicate Magic Item infusion doesn't create a magic item from thin air - it gives you the ability to imbue a certain mundane version of that item with the necessary magic to function as that magic item.
Ask your DM and hope they majored in philosophy.
You're asking, "when have I added enough rats to make a swarm?" This is identical to the 2400 year old Sorites Paradox:
The sorites paradox (/soʊˈraɪtiːz/;[1] sometimes known as the paradox of the heap) is a paradox that arises from vague predicates. A typical formulation involves a heap of sand, from which grains are individually removed. Under the assumption that removing a single grain does not turn a heap into a non-heap, the paradox is to consider what happens when the process is repeated enough times: is a single remaining grain still a heap? If not, when did it change from a heap to a non-heap?
The linked wikipedia page offers many possible solutions, ranging from pedestrian to thoroughly technical. If your DM majored in philosophy, maybe one of those solutions will work. I imagine most DMs will just rule on the fly.
Best Answer
Yes, a magic item that recharges at dawn would recharge whenever the sun comes up. (This time varies by time of year). It would be kinda hard to arrange for a fight to happen right at that time because D&D combats tend to take time measured in seconds, but supposing a long battle, yes, an item could recharge during it. You could probably schedule it fairly closely with use of an almanac and a good (magical?) timepiece, or otherwise magic that said "hey yo 30s to sunup."