[RPG] Which damage dice exactly does the Great Weapon Fighting fighting style allow you to reroll

damagednd-5efighting-style

This has been a point of some controversy within our local AL community, with different DMs giving different rulings. From what I could see, this site has only touched on the Maneuver/Smite issue, with, according to some of my DMs, an out of date answer.

This also leaves the problem of extra dice on magical weapons such as an Ild rune or Hazirawn, maneuver damage dice given by another player through Commander's Strike, damage dice given by a College of Valor bard, Sneak Attack dice, and likely others which currently escape my mind.

Which damage dice exactly does the Great Weapon Fighting fighting style allow you to reroll?

Best Answer

From Sage Advice — Rules Answers: April 2016:

If you use Great Weapon Fighting with a feature like Divine Smite or a spell like hex, do you get to reroll any 1 or 2 you roll for the extra damage?
The Great Weapon Fighting feature—which is shared by fighters and paladins—is meant to benefit only the damage roll of the weapon used with the feature. For example, if you use a greatsword with the feature, you can reroll any 1 or 2 you roll on the weapon’s 2d6. If you’re a paladin and use Divine Smite with the greatsword, Great Weapon Fighting doesn’t let you reroll a 1 or 2 that you roll for the damage of Divine Smite.

Also: As pointed out by Doval, Jeremy Crawford allows all weapon dices to be rerolled. This includes, for instance, a Frost Brand sword's additional cold damage, since that damage is part of the weapon's damage itself (not from an additional feature).