I am unclear on which equipment to use and not use. My class is rogue and my background is guide (which I found on this site). All the equipment that I get from the guide background is very similar to what comes in the explorer's pack. Do I keep the doubles or do I have to choose a different background perhaps?
[RPG] Which equipment do I choose when creating a character in D&D 5e
character-creationdnd-5eequipment
Related Solutions
#3 - Players typically purchase their starting gear from the gold they are given at first level. The SRD has a great article on character creation, and equipment is under section 8. The gold you have listed is, according to the SRD, actually the average for each class. As a DM, you can choose to give them the average for first level, or make them roll.
It would be good for them to look at the pre-bought sets the describe, so they can understand what's typically needed. Once they get more comfortable, they may branch out according to how they like to play their character.
Of course, as the DM you may overrule this and force them to start with a certain set of items, or give them more gold, etc. Seeing as this is your first time playing, however, I highly suggest sticking to rules as written since this sort of overruling may very well have unintended side effects.
As an aside, wizards get so little at first level because they don't need (and cannot wear) armor, nor do they need expensive weapons like swords and bows.
Class equipment
You did this right. You get all of the bulleted list of equipment, except where it asks you to choose either one option or the other using the (a), (b), (c) style of list. You don't have to "match up" the a's and b's, you can pick whatever from each line.
For the druid that means you get all three lines of equipment, which gives you armour, a pack, and a focus, and two choices to make: (shield or simple weapon) and (scimitar or simple melee weapon). Your bow is a legit choice for "simple weapon" from the former and the scimitar is also a legit choice from the latter.
The choices in each line aren't supposed to be linked, because if were, they would be directly linked together, not using a letter as a secret code. Instead of being written how they are, they would be written like this as a single bullet-item in the list:
- (a) A scimitar and wooden shield or (b) a simple melee weapon and a simple weapon
- Leather armor, pack, and focus
(I'm not directly copying the last line because it's not necessary for the example.)
You can see this in action with the "Building Bruenor" example. Bruenor is a Fighter with the Folk Hero background, and on page 15 of the PHB, Bruenor's player chooses "a battleaxe and two handaxes". Those are two "mixed" options from the Fighter's choices on page 72: the two handaxes are a (b) choice from the third line, and the battleaxe is an (a) choice from the second line.
Notice also how the directly-linked way of writing things that I described above is used for many of the Figher's options on that page, so that (e.g.) taking a single martial weapon requires also taking a shield.
So you did this right. Gently correct your DM on this. Point to Bruenor's choices on page 15 and the Figher's choices on page 72, and how they aren't following an "all (a) or all (b)" rule. The alternative is simply too restrictive on creating PCs, and doesn't even make sense for other classes that don't have letters that all match up.
Starting gold
This is up to your DM, but they should consider being flexible about it.
The point of taking the starting package of equipment is to get started playing quickly. While the option of rolling for starting gold and buying equipment is meant to represent having acquired useful items over your lifetime rather than actually buying them all of a sudden with a sackful of hundreds of gold pieces, the equipment provided by backgrounds is supposed to be the actual gear you begin play with, including the "pouch of x gold".
So your DM is within his rights as DM to enforce that... however, the DM is not necessarily right to enforce it.
If your DM is trying to make sure you create the character "right", they may be blindly following the book where, actually, the book expects the DM to take some responsibility for running the game. The DM has authority to say how the game is run, but that also comes with the responsibility to say how the game is run. They can't disclaim all decision making, blindly, to the game books. That leads to making bad decisions when, actually, the book doesn't really care very much about something.
This is one of those cases where it's not actually important, and the DM should take responsibility for their decision.
If the player asks, "Hey, can I spend this gold on something? I don't think my druid would have kept a bag of gold around for all these years, it would have been traded for useful tools and provisions already," then it's entirely within the DM's rights to say, "yeah, sure, that sounds sensible." It's also within the DM's rights to say, "No, you should have that bag of gold, it'll make more sense for how the game is starting." The DM should never blindly follow the book when the alternative is not harmful to the game, especially when the point is so trivial as this.
So ask your DM to reconsider. Say, yes, the book does say you start with a pouch of gold coins, but ask if it will hurt the game at all for you to say you've already traded it for useful things instead. If the DM is adamant, shrug and move on — you can use it as an excuse for why your druid ends up in a town later: you want to buy a fishhook from these crafty but filthy city-dwellers!
If your DM is amenable to bending on this trivial point — and they might not be, if they're feeling insecure about their grasp of the game or their authority as DM — then it's fine. The important thing is to bring this to your DM for reconsideration, but to respect their authority over the campaign's operation.
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Best Answer
This is up to you and your DM. There aren't rules to cover this problem because you won't face this problem when using published classes and backgrounds, because they don't have this problem.
The classes' starting equipment and backgrounds' starting equipment in the PHB don't suffer this problem. Generally speaking, you get some weaponry, armor, a pack, and things related to your class features1 from your class' starting equipment. From your background you get clothing, a few knick-knacks,2 and some money. The biggest overlap I can find is if you're a Wizard with the Sage background: you might end up with two bottles of ink rather than one.
(Compare with the similar situation with proficiencies: you can absolutely "get" the same skill or tool proficiency twice through class and background, so there's a rule to cover this on PHB p.125.)
1 - things like a spellbook, holy symbol, musical instrument, thieves' tools, &c.
2 - things like a trophy from an animal you killed, a rabbit's foot, militaria insignia; avoiding the term "trinket" because they don't overlap much with the trinkets table on pp.160-161