[RPG] Which feat path would do more damage by level 10

character-creationfeatsoptimizationpathfinder-1e

So I'm trying to figure out which of these builds would be more of a combat threat by level 10. Naturally combat wouldn't be the main focus, but my character should at least be respectable.

The character is a half elf Sandman Bard (meaning they get skill focus for free).

One path would stick with adaptability as its racial focus and the other would swap that for ancestral arms to get Proficiency in star-knife at level 1.

And the stats would look something like this

Str: 10
Dex: 14
Con: 14
Int: 18 (started at 14, plus Racial Bonus and Headband of Mental Prowess)
Wis: 10
Cha: 20 (point gains from 4 and 8, started at 16, plus Headband of mental prowess)

Now the feat paths would go like this:

Feat Path 1: Primary Weapon "Starknife"
Racial Feat: Martial Weapon Training (Starknife)
1: Divine Fighting Technique (Way of the Shooting Star)
3: Skill Focus(Knowledge, Disguise or Perform) I haven't decided whether I want Arcane, Maestro or Rakshasa for….
5: Eldritch Heritage
7: Accomplished Sneak Attacker
9: Dilettante

or

Feat Path 2 Primary Weapon "Shortbow"
Racial Feat: Skill Focus (Knowledge, Disguise or Perform)
1. Point Blank Shot
3. Eldritch Heritage
5. Accomplished Sneak Attacker
7. Dilettante
9. Arcane Strike

So between the two feat paths with magic items corresponding to the average WBL, which of these would do more damage?

Best Answer

The short and not very helpful answer is that both of these builds have far too little damage for 10th level play if your goal is to deal damage. I would not consider either of them "respectable" contributors in the damage department, though the starknife build clearly edges the shortbow build out in calculations.

In both my example calculations below, I assume a +2 enhancement bonus weapon and the bard casting Heroism on himself (a long duration buff that I feel is reasonable to assume. Other buffs may apply as well).

Starknife variant

Your attack roll is: +16/+11 (+7 BAB, + 5 CHA, +2 ENHANCE, + 2 HEROISM)

Your damage roll is: 1d4+7+3d6 (+5 CHA, +2 ENHANCE, 3d6 sneak when applicable)

Against an average CR10 foe (AC 24), this equals a full attack DPR (damage per round) of 10.97 when not sneak attacking and a DPR of 22.00 when always sneak attacking.

Shortbow variant

Your attack roll is: +14/+9 (+7 BAB, + 2 DEX, +1 POINTBLANK, +2 ENHANCE, + 2 HEROISM)

Your damage roll is: 1d6+6+3d6 (+1 POINTBLANK, +2 ENHANCE, +3 ARCANESTRIKE, 3d6 sneak when applicable)

Against an average CR10 foe (AC 24), this equals a full attack DPR (damage per round) of 8.88 when not sneak attacking and a DPR of 17.81 when always sneak attacking.


Since sneak attacks are easier to pull off in melee than ranged, the Starknife's flexibility will pull it further ahead too.

Note that a CR10 enemy has about 130 HP, so neither of these two builds is taking less than 6 full rounds under perfectly optimal conditions (always full attacking, always sneak attacking) to down what should be an equally matched enemy.

CR10 enemy stats here are taken from the Monster Statistics by CR table provided by Paizo.