[RPG] Which items can I use to boost the hit chance

attack-rolldnd-4eoptimizationsorcerer

I'm a vryloka cosmic sorcerer. I choose to start with a 16+2 Charisma to get some extra Dex from the point buy and my first three feats were almost entirely focused on boosting defenses and damage (Unarmored Agility, Improved Defenses, Dual Implement Caster), which means my attack bonus is pretty low (+7 at level 5, including Inherent Bonuses).
I already plan getting the Implement focus and the Accuracy competence feat (changing my staff of ruin with an accuracy one might be a good idea then), but I was looking for something I could do now, by buying items.

I own a staff of ruin, an artifact staff and the vicious dagger I had before finding the artifact and an amulet of protection.
I also own an amulet of protection that magically turned into a 360gp check when the DM decided to use Inherent Bonuses for our new campaign.

As a party of five, we have almost 2000 gp to spend and it's possible we get an NPC to find us a single uncommon item by winning a skill challenge.

Inherent bonuses also mean that investing in a +2 weapon is not a very good idea, except maybe for my staff of ruin (but I'm not sure the extra damage is worth the price difference).

I can get items from almost any manual, but not from Magazines and settings outher than the Forgotten Realms.

Best Answer

Item's generally don't have properties to boost accuracy

Weapon accuracy is tied to 2 things inherent to the item itself: Weapon proficiency bonus and magic item enhancement bonus. Since you've gtot inherent bonuses on the magic item enhancement bonus doesn't matter and since you are using implements, there is no proficiency bonus to tap into. 4e really relies on feats and stat mods to boost accuracy for your PC.

Feats: Accuracy > Damage > Defenses in 4e

You've probably started to get a feel for this as you miss on your (sure to be) damaging attacks. This is accuracy feats are always stressed before damage feats, you generally do half or no damage on a miss which can be quite a big deal. If at all possible talk with your DM about retraining some of your feats now. Those defenses feats and daul implement caster are nice, but you'll be killing the monsters much quicker if you hit (and thus also avoid damage) I would drop both improved defenses and unarmored agility (and pick them up later in heroic as you level) and instead take the implement expertise for whichever you are using (dagger implements I assume) followed up by a superior implement expertise feat (accurate). Those two feats will boost your to hit by another +2.

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