[RPG] Who should roll the dice

diceroleplaying

Who throws the dice in your game? Do you want to see/know the numerical results? Does it impact your roleplaying? Personally, unless I'm in a formal tournament, I prefer not throwing dice and not knowing their results (i.e. the DM throws them behind the screen for me and then tells me in a "wordy" way what happens) as this helps my roleplaying, but I know other players that like to openly roll the dice. What are the pros and cons of players not rolling the dice and especially the impact on fun through roleplaying?

Best Answer

In my experience, the driving factors in this choice are less about fun and roleplaying, and more about practicality.

Specifically, having players make their own rolls takes some of the pressure off the DM, and gives him some time to think about the consequences of the roll, the probability involved, and generally not be actively doing something for a couple seconds. It spreads the responsibility for maintaining the game (which normally tends to pool on the DM) around the table a bit.

This will vary from system to system and DM to DM, of course. D6 and roll and keep would be nightmares (so... much... counting), while old-school D&D wouldn't be a huge deal. Individual DMs will have varying tolerances as well...

Roleplaying

Regarding your actual question, let's talk about roleplaying. In my opinion, hidden rolls are a useful tool for perception, stealth, and knowledge related checks. Not knowing the result takes a lot of burden off of the player, and frees them to roleplay appropriately. I talk about this a bit in another question. Note that there are some strong dissenting opinions on this... You can find them in the comments and other answers to that question.

For more procedural rolls (attacks, damage, climbing checks, and so on) it doesn't really matter one way of the other. Knowing the roll ahead of time can help you add a bit of description before the DM starts, but this isn't a make or break kind of thing.

Fun

Ah, fun. This is where things get complicated, because everyone has a different idea of what fun is. Roleplaying in particular appeals to different people for very different reasons.

Some people show up to be told a story (that they somewhat participate in). For them, it doesn't really matter if they roll or not as long as they trust the DM to tell a good story. The ups and downs of their character, even the rules of the game themselves, aren't as important as a good narrative. In fact, having to think about numbers and rolls in general only serves to pull them out of the mood.

Some people show up to tell their story. They want to have an active part in the storytelling process, and want power to shape the narrative. They're more likely to want to roll the dice themselves, so that they know that their character isn't being "cheated" for the sake of the DM's story.

Finally, some people show up to play the game. They're more actively interested in the mechanics of the system and their characters. They'll definitely enjoy things more if they can roll their own dice (most of the time), because it lets them see the gears of the system turning in front of them.

Of course, these are broad strokes... Most people will draw from several categories, or jump from category to category over the course of a night.

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