[RPG] Why does Quick Draw not apply to alchemical items

featspathfinder-1e

From the Quick Draw feat description:

Benefit: You can draw a weapon as a free action instead of as a move action. (…) Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat.

What is the (balance) rationale behind this? I don't understand why alchemical items (splash weapons, in particular) would be excluded from this feat.

Can I safely house rule it away, or will it come back to haunt me?

Best Answer

Historically, it’s because Paizo decided that Rogues (the ones most likely to take the feat) shouldn’t be so “good” at using such “magical” equipment. See also the ruling that alchemical weapons cannot be used for Sneak Attacks.

It’s more of an “image” concern. There really wasn’t any particular balance concern: Quick Draw was never a particular popular feat, nor was it ever especially powerful. The ability to pull out the appropriate wand, or at lower levels, the appropriate alchemical item, was a useful side-facet to the feat but rarely a reason to take it by itself. Remember, Quick Draw does not give the ability to “quick sheathe” anything, and in fact that’s not an option offered at all in either 3.5 or Pathfinder, so particularly with wands, after you’ve activated it, you need to do something with it before you can use another weapon. Dropping it is a free action, so that’s an option, but it has serious risks since that’s a valuable magical item you’re leaving on the floor.

But Paizo decided that it didn’t think Rogues should be using such items so much, despite the fact that an optimal Rogue will use them quite heavily. That’s the “balance” concern: not that it makes Rogues too powerful, but that it’s too frequently a better option for Rogues than “traditional” roguish weapons for Paizo’s taste.

Unfortunately, I am unable to find the original discussions of the alchemical weapons and Sneak Attack nerf, where this was hashed out.

Note that all of this was done before the Alchemist class existed. While there was no balance problem for the Rogue with respect to Quick Draw and alchemical items (as can easily be seen by the lack of balance problems due to this combination in 3.5), it is possible (though I doubt it) that there could be with the Alchemist. However, keep in mind that neither 3.5 nor Pathfinder is tightly balanced. With or without this nerf, the Alchemist is stronger than the Rogue and weaker than the Wizard. Thus, you can houserule this particular combination, and while it will improve some classes relative to others, it won’t improve them so much that it actually changes which is more powerful than the other.

Personally, this is one of many changes in Pathfinder that I houserule. Several other houserules are also aimed at improving Rogues’ lives (like the ability to Sneak Attack with splash weapons), because they need it.