[RPG] Will adding helmets unbalance the game


I can't find any mention of a helmet in the Player Handbook in the armour table, and the only helmets I can find are magic items like The Helm of Telepathy.

Would it be unbalanced to allow helmets to be purchased for 10gp, or an appropriate amount, and have it increase the wearer's AC by 1? Whilst wearing a helmet, I wouldn't allow the player to also wear a mask, hood or a second helmet.

Best Answer

So first, at least one suit of armor available in the official materials has a helmet included: The plate armor.

Plate. Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

(Thanks to nitsua60 for this.)

And that armor doesn't prevent you from wearing special helmets at all. There's nothing in its own description, and nothing in the helmets themselves, that says "cannot use with any helmet item" or "cannot use with plate armor."

But more to the point, 5e, unlike 3.5e, has a very bounded set of attack bonuses and AC. +1 AC is actually rather useful in 5e. So, by doing this you discourage your players from using utility helms in favor of combat power.

There's nothing stopping you from handing out +1 AC helms, but you could also hand out Rings or Cloaks of Protection if you want to swing the difficulty some without limiting utility options as much. And as noted the fluff doesn't match up with the Plate armor fluff.

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