The point of Thrower’s Bandolier

magic-itemspathfinder-2e

Thrower's Bandolier is a new item from Treasure Vault. It solves a set of problem that is in my opinion better solved by a Returning Rune:
You do not want to throw un-runed weapons, but it would be too expensive to put expensive fundamental and property runes on many weapons, as they are lost after 1 attack.

Here are the differences:

  • Price
    • Returning: 55 gp
    • Bandolier: 60 gp + the individual price of the mundane items, but contains +1 potency rune (worth 35 gp)
  • Actions
    • Returning: 0, as after the attack you have the weapon in your hand again
    • Bandolier: 1, as you have to retreive a new one to be thrown (you can mitigate this by Quick Draw)

So by paying a feat (which for most classes will take a multiclass feat too, through Duelist), you can make a Thrower's Bandolier as good as Returning. Why would I do that?

Best Answer

Thrower's Bandolier can be etched with Runes

Your most-recently drawn weapon from the Bandolier has the runes etched into the Bandolier. This means that you can put Returning (and whatever other Runes you want) on the Bandolier, draw the weapon once, and have the most useful weapon for the encounter. The Bandolier can hold 2 Bulk of weapons, so up to 20 Light or a One Bulk and 10 Light. For that you could have:

  • Cold Iron
  • Silver
  • Adamantine
  • Slashing
  • Piercing
  • Bludgeoning
  • Deadly
  • Ranged Trip
  • Tethered/Grapple
  • Disarm
  • Nonlethal

And that's if one is a full Bulk weapon. If they're all light, you still have 9 more slots for different permutations of special materials with the other damage types/traits.

This is all in addition to its initial value of giving non-Returning thrown builds an avenue to work.


Ultimately, the long-term value of having a Thrower's Bandolier is in cost-savings. Instead of having a bunch (or even a couple) of weak but circumstantial weapons, you have one strong weapon that could be whatever you need.

The extra effects the bandolier offers come at a cost of only 25g over their initial weapon runes (plus the Investment slot), and enable you to have Resistance-piercing/Weakness-tapping damage for the price of the precious material weapon itself. It's no longer a question of 'is it worth it to put +2 on this cold iron dagger for fey' and now is just 'guess I'm getting a few less consumables, but I'll be ready for everything'.