What cleric and wizard spells can I use to maximize the immunities

dnd-3.5eimmunitiesoptimizationspells

I'm currently trying to maximize the amount of things my character is immune to. My current situation is:

  • Aasimar/Lesser Aasimar/Saint.
  • Bard 1/Sha'ir 1/Geomancer 2/Incantatrix 3/Ur Priest 1/Mystic Theurge 4.

I'm using my daily pool of Metamagic Effect as 24-hour buffs to great effect. Apart from practical spells (fly, haste) I'm aiming at immunity buffs. In total I'm currently immune to:

  • Mind Control (Disobedience),
  • Crowd Control (Freedom of Movement),
  • Acid, Cold, Electricity, Petrification (Saint),

…I also have a decent amount of Saves, although far from perfect. Currently more or less:

  • +14/+10/+30.

Now the problem I have: I'm pretty vulnerable to all sorts of poisons, diseases and most importantly ability drain/damage. I have some Metamagic Effect uses still free to utilize and I can replace some of my utility spells if needed. I'm looking for spells that have a duration (thus are eligible to use Metamagic Effect with Persistence on them) that grant me such immunities.

Since my character is a support / buffer / controller (known in some circles as God-Wizard build, although due to access to 2 spell classes I've now surpassed that concept) my goal is to be impervious to pretty much anything so I can keep buffing, debuffing and saving my team for as long as they can still stand without need to care about my own safety.

Answers that acquire me to get slightly higher level are acceptable. I have access to level 5 spells from both Wiz and Clr spell lists right now, it will be 6 and 6 respectively on next level, 6 and 7 on another level and so on.

DISCLAIMER: No Wish shenaningans, no Pun-Pun, no Infinite loops just regular spells, fair and square. I don't want to break the system.

Best Answer

Veil of Undeath (Spell Compendium) is the deluxe option. You're not going to get regular access to it for three more levels, though.

Death Ward should definitely be on your daily buff list, unless you spend the 25k on some +1 soulfire armor (Book of Exalted Deeds), which is an excellent investment. That covers death effects and energy drain.

Sheltered Vitality (SC) will cover ability damage and drain from all sources. If you're still worried about other types of poison and disease (though I wouldn't be) there's neutralize poison and you could pay the 7.4k for a periapt of health.

Finally, if you (or an ally) can somehow get access to the paladin spell favor of the martyr (SC), it provides a laundry list of immunities, including to stunning and daze, which can otherwise be quite hard to become immune to.

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