Civilization – How to keep up on Science on Immortal

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Preamble:

I don't care for direct science victory as a primary objective, however; I do realize the importance of science for the game. On Emperor I have no problem keeping up on science against the AI (I'm almost always 1st or 2nd in demographics), however; on Immortal I have issues keeping up.

My Play-Style:

My typical priority for a city (generally I keep by this with a few obvious exception cases):

  • Build available food buildings
  • Build a worker if needed
  • Build available science buildings
  • Build military units if at war
  • Build buildings specific for that city's strategy or civilization's strategy

I get my worker building farms immediately, I go for writing ASAP, and I build libraries as soon as possible. The only other way I know of possibly preventing this lag-behind is building the Great Library or Capturing the City that has it.

I don't always immediately go for the National College but I get it relatively early-on.

I'm always in last before I even get the chance to get Rationalism. I don't usually settle in Jungle heavy areas nor do I build trade-posts abundantly so I doubt Rationalism would save me from this seemingly inevitable doom. What can I do to avoid this?

Question(s):

  • What can I do to not fall behind in Science output on immortal?
  • Is focus on Science early-game a must do?
  • Would relations with City-States help? If so, which types? Maritime?

Best Answer

As you would be playing on Immortal, which I believe is harder than King, we know that your opponents will have bonuses to progress faster.

That being said, you can do things to ensure your science output remains high, if not on top. To do this, you would have to play as a certain civilization. Babylon is your best bet for a science victory, because they get a free Great Scientist upon researching Writing, as well as a few other Unique Buildings, I believe.

Also, in Civ5, population is a great factor in science output. You can either create a bunch of cities (not recommended because of unhappiness), or build tall (small number of cities, large population). India is the best civ for this, as they have Unique Abilities for population growth and happiness, so that you can have a large, happy empire that produces a bunch of science.

Also, Korea gets +2 science for every specialist worked, so that may be an alternative, albeit not as great. The maya (Pacal) are a great civ, as you get +2 science on pyramids, which you can actually use to your advantage by building wide (many cities). The maya also get a free great person after every 394 years (Long Count calendar) after researching Theology.

One last civ that is great all around, surprisingly, is Austria. You will almost definitely start slow with this civ, but Austria has a Unique Ability which allows you to buy allied city-states (and make them your own city) using gold. If you wait until a later era (Industrial, perhaps) you can literally get a successful, strong city with a BUNCH of science output for 500 gold.