In general I agree - in late-game, GP are less useful and I usually trade them in immediately for a quick golden age. However, unless you have absolutely everything, great scientists and great engineers do have some value, and there are use-cases where the rest are useful as well, I've listed them below.
Remember golden ages are always great, even if they are short. +gold, +production and no happiness issues.
Great Scientist: if you already have everything then this is indeed useless, but as long as you don't this is still useful. It's true late-game technologies are usually researched quickly but there are a few wonders in late game and being the first to reach them can be nice; furthermore, being the first to unlock Aluminum or Uranium is good because you can plan your land acquisitions better.
Great Engineer: there are some wonders in the late game, and they are pretty good actually. Other than that, great engineers are useful if you create a new city in the late-game; I usually buy a lot of buildings whenever I do this, but a great engineer can save a lot of money by speeding the most expensive buildings.
Additionally, factories are always useful.
Great Merchant: whether you should use the diplomatic mission or the golden age is not always obvious - see my answer to another question to see my opinion. In general I say a diplomatic mission is usually worth more gold, but a golden age also nets production. Custom houses are not worth it, in my opinion.
Great General: I almost always trade them for a golden age immediately, with one exception - I sometimes build citadels in natural chokes or other appropriate locations. From experience, a single citadel in the right spot, backed by 2-4 units, can stop an army.
Great Artist: the most useful type in the late game! Using the culture bombs allows you to reach practically everywhere. I one time used 3 of them to get to just one Aluminum patch in the middle of an icy area (just took a little time because of the cooldown). They can also be used to steal stuff from civilizations and city-states.
Also, landmarks are always nice in cities that already have a lot of +% culture.
Regarding city states: I usually do use great people from city-states, late-game maintenance costs are high but I think a golden age is always worth more than the time it takes them to get to the nearest border, even if it's a golden age lasting just 3 turns.
EDIT as of the June 2011 patch, great person improvements have been buffed:
- Erecting a great person improvement automatically connects a strategic resource if there's one on the tile
- Each great person improvement has an associated technology which increases the tile yield when researched
- Completing the freedom tree doubles the tile yield
This means using great people for improvements is a more viable option now.
I would say that the only reason not to build on a hill is because there is a better spot. That might seem like dodging the question, but I guess the point is that while hills are good, they are not so good that there aren't plenty of situations where something else would be better. Maybe building off the hill gives you access to a resource you would otherwise miss. Maybe building on the hill keeps you away from the coast when you want to be able to build naval units. Or maybe you play a very Great Person heavy strategy and want to be by a river to build a Garden.
I almost always build my capital in the location that my settler starts, regardless of whether it is on a hill or not. Generally the starting location is dead center with a bunch of resources, and even that one turn of not building your capital does have a multiplied effect over time. So I would say that you should definitely take hills into account when planning city locations, as they are quite nice, but don't get so focused on them that you miss out on other locations that might be better.
Best Answer
the answer is yes and no.
Yes, in this case you will win the scenario (because if you play either Korea or China and survive until the end of the game AND have the highest score, you'll win).
It's incredibly hard though, to conquer the Manchu. Mainly because if you play China, Korea will make peace with them whenever possible and vice versa.
Capturing Japanese cities is possible, but it takes a while to get to Kyoto. On Deity I managed to capture 3 of their cities. More wasn't possible in time.
Read more about it in my Fear the Turtle Steam Achievement Guide