Here's a practical use for the otherwise rather uncommon event, specific to the TF2 setting. It uses the fact that a disguised spy can use enemy teleporters and perform telefrags on the opposing team when coming out of them. Doesn't work that well on experienced engineers, but can catch inexperienced ones off guard.
This only works if the engineer is near the teleporter exit, turtling behind a sentry that has the exit near it.
As a spy, work your way to the enemy teleporter entrances. They're usually right outside the spawn. Make sure you're disguised and that the teleporter is charged and ready for use. Sap the teleporter and stand over the sapped teleporter before the sapper is removed. If the engineer is standing over the exit as he's removing the sapper (as inexperienced engineers often are), you will immidately teleport through the teleporter as the sapper is removed and will perform a telefrag on the engineer. This strategy also has the added benefit of leaving you disguised and ready to sap all the buildings of the now dead engieer that happen to be near by, including the teleporter you just used.
Some inexperienced engineers might also build these tight clusters of buildings, where the teleporter will be right behind the sentry. In these nowadays rather rare cases you can perform the telefrag without even using the sapper, altough there is a risk of the engineer not holding his place all the time.
Clientmod:
A clientmod is a simply modification which mostly just affect the look of your game or the gameplay (without any unfair advantages!). So this could be a texturemod or just some different soundfiles or something.
Servermod:
A servermod is needed to manipulate the game in a significant way. So there are servers which kick a player who didn't use a specific weapon or where you can't use your own classes your created (ref. CoD). Instead the servermodded lobby offers you some predesigned classes to achieve a specific kind of gameplay on this server. Servermods can also be little modifications like changed soundfiles (UT-Sounds in CS for example). Besides that there are servermods/tools which make it easier to administrate the gameserver, but I won't call this a mod, it's more an admintool.
Keep in mind that:
- some kind of mods are treated as cheating and may cause you to get banned
- some servermods require you to install the same mod on your client (some mods are downloading and installing them itself as you join a modded server)
- some mods may cause problems in different combinations. Read the manual of the mod for mor information
- if a mod needs the servermodification, then you need to play on a server with this mod installed to enjoy this mod
Best Answer
I think it means how many times you downed someone but not finished. Well, check the images below out.
As you can see, I played 1 man squad, and now, the final proof [picture below], I actually downed 1 guy but not finished, downed another and he died to playzone. I killed his mate and the other one standing from another team. Got 2 DBNOs. To the ones still wondering/with doubt, how would I get downed but not finished playing solo? 2 DBNOs by the way.
So it must only means how many times you downed someone but not finished.