In Diablo 3, if an enemy is in 2 or 3 overlapping Slow Times, will the 15% damage taken increase rune stack to 30% or 45%? Or are the mobs only experiencing 1 debuff to increase their damage taken by 15%?
Diablo III – Does Damage from Slow Time’s Rune ‘Time Warp’ Stack with Multiple Uses?
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Best Answer
No, the increase in damage is capped at 15% for this skill. You can not add this effect on top of itself.