Diablo – How are the new stat comparisons on items calculated

diablo-3

Diablo 3 Stat Comparisons

With the new patch, the classic 'Life', 'Damage' and 'Proection' have been replaced with a 'Damage', 'Toughness' and 'Healing' comparison.

While 'Damage' is fairly straightforward, how are the other comparisons calculated?

Best Answer

The new toughness and healing listed in your character stats are equivalent to your EHP and your regen/second (when totaling all sources including regen, loh * proc * attack speed, life steal, etc).

The % changes is now purely based on how much of a boost or loss when compared to your current gear.

The example you give shows a 13.3% overall EHP gain, a 5.6% gain in life per second.

Note I've noticed the healing attribute fluctuates a lot if you have life steal on your weapon as it doesn't count until you are actually dealing damage to something so I'd take that with a grain of salt.

As for the toughness/EHP calculation, I'd also be careful as it considers dodge as part of EHP and there are many things that can't be dodged.