Diablo 3 has a lot of ways to get an "absorb shield," such as Galvanizing Ward and Molten Wildebeest's Gizzardy. I've experimented with stacking these and I generally like the results.
However, I find that it's really hard to tell when how much "shield hp" I have left during a hectic battle. When I'm not fighting, it's easy to mouse over the health orb to see my shield count. And I can sometimes recognize that I'm getting hit because "Absorbed!" pops up over my character. But both of these are much harder to keep track of than the big obvious way the health orb drains when you get hit for real-hp damage.
(And this is a problem because I'm usually in a lot of trouble by the time enemies are hitting my real hp — typically two or three hits away from death.)
Is there some GUI element or game setting I can use to better keep an eye on my remaining "absorb shield" hp so I know when my shields are low, before they drop completely?
Best Answer
Alas, there isn't really
Based on some further research, it looks like a better shield UI has been a community and developer "wishlist" item for years, but doesn't seem to have been implemented.
One of Blizzard's community managers explained it this way in 2014:
Since then, there doesn't seem to have been much movement on this.
Unless the UI changes, about the best you can do is to get better at guessing how much shield you have left using practice and experimentation.
For the sake of completeness, note that the current UI provides these (limited) features:
Holding the mouse over your health globe will show your current shield value (a single sum, even if you have shielding from multiple sources), as seen here:
Aside from the popup, there is no visual indication of how much shield you have on the health globe.
When the word "Absorbed!" appears over your character's head, you are taking shield damage.