Diablo – Surviving Inferno Spiderlings in Act 1

diablo-3diablo-3-wizard

As a Wizard in Act 1 Inferno, I haven't really had any issues progressing so far, until tonight – when I hit the cave of the spider queen. Everything dies pretty easily, but the damn spiderlings just jump outa nowhere and one-shot me.

Is there any way to anticipate when they are going to jump out of the ground, so I can get some of my defensives/aoe spells up? or do I just have to pray they don't insta-gib me right off the bat.

Note: I made it through the zone eventually (killed spider queen no problem), but I died 18 times just to get past the spiderlings, and had to remake with a champion pack of spiderlings that had vortex…

Best Answer

As a Wizard in Act 1 inferno I was using the Wave of Force ability with the rune to reduce cooldown/increase knockback force (Force Affinity). The issue as you point out with the Caves of Araneae is the small spiderlings are reasonably fast moving and frequently move in swarms, leaving you in the position where you're constantly running away.

However, they do die quite easily, so the best approach to ensure you have enough abilities to provide 'control' (Wave of Force, Frost Nova, that kind of ability) and enough abilities to get them down quickly. Keep alive by moving but don't go running through the level at top speed because you'll get surrounded.

Some elite packs combinations in inferno will will result in facepalms, but even a vortex/arcane enhanced pack isn't such a big deal if you can control their movement and you've kill all of the none-elites to reduce the amount of targets you're having to kite.