Beyond the general buffs (intelligence, vitality, mana/arcane power), are the elemental damage bonuses (fire/cold/holy/etc.) tacked on to spells? Are any weapon effects flat-out useless for certain classes?
Diablo – What weapon effects are useless for Wizards or Witch Doctors
diablo-3
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Best Answer
I was just running some tests on attackspeed and dots, and the TL;DR is that Attack Speed is a useless stat for dots.
I was able to add 25% attack speed between a ring and an amulet without effecting any other stats. I had no other bonus attackspeed, but I was wielding a pretty fast ceremonial knife to start with. I did all my testing on the Zombies outside Tristram in hell.
My stats, off the character sheet: Damage: 1273.63 Damage increased by intelligence: 870.00% Damage increased by skills: 0.00% attacks per second: 1.4 Critical Hit chance: 5.00% Critical hit Damage: +50.00%
Equipping my two attackspeed items changed: damage: 1592.04 Attacks per second: 1.75
First I checked locust swarm. I didn't record the order of ticks (which seemed random), only the number of ticks of different numbers.
Without attack speed I saw:
With attack speed I got:
Haunt was a little less clean. Most ticks were 213, but the increments were all still in multiples of 40, and it seemed like the extra 3 damage varies between the casts with different numbers of ticks. Without attackspeed I got:
with attackspeed:
Result: I'm nearly sure I just miscounted that one locusts (counting two different things while kiting even slow moving mobs is harder than it looks :/), and there's what looks like rounding error with the numbers out of haunt, but we were looking for a 25% damage increase, and it's just not there.