More curiosity than strategy. I know untrapping a pet gives an alignment boost if you #untrap. But, does using a magic whistle give the same alignment boost?
Does magic whistling a pet out of a trap count as untrapping
nethack
Related Solutions
The most important and constant variable when it comes to praying is something called "prayer timeout". When you first start the game, you have a prayer timeout of 300. This decrements by 1 every turn (not every action you take). When it hits 0, it is safe to pray. Praying will generally save you from immediate trouble, like being low in health or starving. It can also take care of minor problems like cursed equipment, but see the following note.
As ires_and_curses points out, if you're using prayer to save yourself from trouble, then you can actually pray before your prayer timeout hits 0. Major trouble can be safely done with 200 or less prayer timeout, while minor trouble can only be safely done at 100 or less prayer timeout.
Upon praying, your prayer timeout will increase by some amount between 50 and 1000, and you'll have to wait until it drops before you can pray again. Note that if you have been crowned by your god for your services, the prayer timeout increase is actually higher. Any item that gives you enlightenment, like a Potion of Enlightenment, will tell you "It is safe to pray" when you are at 0.
If you pray before your timeout is 0, then you will anger your god, and increase the prayer timeout. If you sufficiently anger your god, then you will receive increasingly dangerous punishments, starting with cursed or destroyed equipment and ending with lightning from the heavens being followed by a wide-angle disintegration beam (this is not two separate punishments!). Praying while your god is angry with you will also be bad, you need to pacify the god by making sacrifices before you can safely pray again.
Some other factors that affect when and where you can safely pray, even with 0 prayer timeout. Praying on an altar of another god is going to anger your current god if your alignment is good. Praying in Gehennom counts as praying to Moloch, so it has the same effect. If your luck or alignment is negative, then prayer will not work (though I don't recall if you get punished here). Being a demon and praying to a non-chaotic god will accomplish nothing because the thought disgusts you. Being undead and praying to a non-chaotic god will cause the god to turn you back to living and sustain damage as you return to the natural cycle.
You can reduce the prayer timeout by sacrificing creatures. The better the sacrifice, the better the rewards. Good sacrifices are creatures of the opposite alignment to your god, especially opposing unicorns. This is the only way to reduce the timeout besides waiting for it to naturally expire.
Meat rings are a special, worthless ring created exactly as you described.
Here is the one time that the descriptions of items are important. You know how rings are called things like iron ring or silver ring or stone ring before you identify them? This is how you determine what rings you can eat.
Certain monsters have a trait called "metallivore". This lets them eat metal items the way we eat food. Rock moles and xorns are metallivores, while rust monsters are a special metallivore that can only eat rust-prone metals like iron and steel.
By polymorphing into one of these creatures (using a potion, wand, ring, trap, or spell of polymorph), you can then eat rings that are made of appropriate material. Doing so has a 1/3 chance of granting the intrinsic normally granted by the ring as a permanent intrinsic. So for example, you could gain "polymorph control" if you're lucky with a ring of polymorph control.
Wooden rings are also edible, but only by polymorphing into a gelatinous cube.
The main reason to eat rings is to earn their intrinsics without needing to wear the ring. This lets you get more effects, or alternatively avoid the hunger penalty normally associated.
You can't eat rings of slow digestion, but eating rings of conflict, regeneration, and hunger will permanently increase your hunger rate, so be warned if you plan to eat the former two.
For the most part, the intrinsic will remain when you polymorph back to normal. However, the rings that boost a stat, like +Strength, will not remain when you revert. Rings of plus-to-hit and plus-to-damage do revert, and are often eaten by people who specialize in unarmed combat.
I think there are maybe one or two more rings that don't have an effect if eaten (levitation, for example). This is because being able to permanently have some intrinsics is unbalanced, or otherwise makes the game unwieldy to play.
You can also eat amulets. Amulets are all made of iron, so all metallivores can eat them, but they only pass on the intrinsic on a 1/5 chance. Do note that eating an amulet of life saving or an amulet of reflection will have no effect, so don't waste an awesome amulet thinking it will. As well, eating the Eye of the Aethiopica will only confer its base item ability as an amulet of ESP.
Related Topic
- My pet is a public menace, what did I do wrong
- Can’t go downstairs in Nethack
- My cat jumped in a hole. What do I do
- Besiders difficulty, is there a way to determine a monster’s sacrifice value (specifically, is there a chart or list)
- When a wand is broken, does the charge status affect its potency
- Will player style magic resistance help a pet resist conflict
- Will a pet arch lich still be covetous
Best Answer
No. Using a magic whistle simply removes a pet from a trap, without any of the additional effects that untrapping has. From the source code,
use_magic_whistle()
inapply.c
:(
fill_pit()
deals with the possibility that teleporting your pet resulted in a boulder being left on top of a pit trap.)