Will using Mentats before handing in quests affect experience gain? I'm piling up a few quests to hand in. If I buff my Intelligence two points with Mentats, will I get more experience when I hand in the quest? Do the Mentats bonuses stack?
Fallout – How to increase the experience gain when handing in quests
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There are a variety of weapons available from both side quests and faction quests, depending on your allegiances in the game and how thoroughly you clear out the side quests it's quite easy to miss many. This list doesn't include weapons you may find as a result of murdering friendlies (for example killing Virgil to get Virgil's rifle).
Side quests
Below is the list of items directly available as a result of quests:
- Agatha’s Dress, reward for completing Curtain Call as a female
- Ashmaker Minigun, potential reward for completing Big Dig
- Broadsider, potential reward for completing Last Voyage of the USS Constitution
- Captain Ironsides’ Hat, potential reward for completing Last Voyage of the USS Constitution
- Eddie's Peace .44 Pistol, found during the quest Long Time Coming
- Lorenzo's Artifact Gamma Gun, reward for completing The Secret of Cabot House
- Reba II Hunting Rifle, potential reward for completing Barney Rock
- Reginald’s Suit, reward for completing Curtain Call as a male
- Shem Drowne Sword, reward for completing The Gilded Grasshopper
- Silver Shroud Armor, reward for completing The Silver Shroud
- Silver Shroud Hat, reward for completing The Silver Shroud
- Silver Submachine Gun, reward for completing The Silver Shroud
In addition to the above list, there are a variety of instances throughout the game where as a result of your actions a NPC vendor will become hostile to you. Such examples include the Battle of Bunker Hill resulting in the deaths of vendor NPCs like Deb, and Human Error resulting in the citizens of Covenant becoming hostile you, like Penny Fitzgerald. I'm not going to include Diamond City or Goodneighbor in this list because if you become hostile to them that's your own fault!
Sold by Deb in Bunker Hill
- Destroyer's left arm
- Black Ops Chestpiece
- Black Ops Right Shinguard
Sold by Penny in Covenant
- Destroyer's helmet
Brotherhood of Steel quests
With the exception of Righteous Authority, all of the weapons below require progression through the Brotherhood of Steel quest line to the point where you have access to the Prydwen, and then some more require you to hold a particular rank within the Brotherhood.
Needless to say, if you become hostile to the Brotherhood of Steel you will lose access to this faction's vendors.
- AX90 Fury Plasma Rifle, sold on the Prydwen
- Exemplar’s T-60c Torso, reward for completing Duty of Dishonor by persuading Clarke to turn himself in
- Righteous Authority Laser Rifle, quest reward for completing Call to Arms
- Steadfast BOS Combat Armor Chest Piece, potential quest reward for completing The Lost Patrol
- Survivor's Special Laser Rifle, potential quest reward for completing The Lost Patrol
- Visionary’s T-60c Helm, for completing A Loose End
Requisitioned from Teagan
- Commando Chest Piece
- Commando Helmet
- Death From Above Missile Launcher, sold by Teagan after reaching the rank of Paladin
- Honor
- Sentinel's Plasmacaster Plasma Thrower, sold by Teagan on the Prydwen after reaching the rank of Sentinel
- Vengeance
Minutemen quests
The Minutemen don't really have anything all that special, certainly not before taking back the Castle but then you do get access to a Gauss Rifle...
- The Last Minute Gauss Rifle, sold at the Castle after completing Old Guns from Ronnie
Railroad quests
I haven't included the Railway Rifle in this list as it is possible to find this elsewhere, but the Railway Rifle can be a possible quest reward for completing Underground Undercover. Failing that you can head over to Big John's Salvage for a guaranteed spawn.
Needless to say, if you become hostile to the Railroad you will lose access to this faction's vendors.
- Deliverer 10mm Pistol, reward for completing Tradecraft
- Final Judgement Gatling Laser, carried by Elder Maxson during Precipice of War
- Tinker Tom Special Hunting Rifle, sold by Tinker Tom in the Railroad HQ
Institute quests
The super powerful Experiment 18A is available very early on in the Institute quest line, you can pick it up immediately after speaking to each of the department heads before you first leave the Institute. The Wazer Wifle is an end game weapon only available after completing three unmarked quests to fetch items from the wasteland.
Needless to say, if you become hostile to the Institute you will lose access to this faction's vendors.
- Final Judgement Gatling Laser, carried by Elder Maxson during Airship Down
- Liam’s Glasses, reward for completing Plugging a Leak
- Wazer Wifle Laser Rifle, reward for completing Shaun's quest line
From Institute requisitions
- Experiment 18A
- Mark 2 Synth Chest Piece
- Mark 2 Synth Helmet
- Mark 3 Synth Chest Piece
- Mark 3 Synth Right Arm
- Mark 4 Synth Chest Piece
- Mark 4 Synth Left Leg
The wiki says Strong (and I have noticed that Curie and Hancock as well) likes to be out and kill things... And that gains approval even if it does not seem that way. Allow me to elaborate; you can get strong to adore/idolize you simply by going out, exploring and killing. So you do not necessarily need to do things your companion "loves" or "likes" for him to gain approval. I can confirm this is true for Curie and many people seem to agree it works for Strong too.
So my suggestion? Go to Diamond City, check the bounty board (that's left to the guy selling "swatters") and do a lot of them with him. Most bountys just requiere you to go somewhere, kill the boss of the place and loot. So do that, but remember never to lockpick.
What I am trying to say, is that the following is without logic, but still happens: I left Codsworth at Sanctuary, and you notice that he "loves" when you customize a weapon or an armor, and so I intentionally only customize things at Sanctuary to have him "loving" it, but how can it be that it took me 8 "loves" just to reach the first level of approval, and with Curie i have barely got one love and 4 likes and she is already in 3rd level of approval with my character? Well it seems that "hanging out" and "watching each other's back" raise approval silently. So you most definetelly want to take strong with you to some raider camps and gunner strongholds. He will "approve" just being there as a team teamwork. I hope someone with PC and console commands may explain how does this works (because it does) in terms of how much time spent, or xp gained, or enemies killed it takes to get "likes" equivalent approval... But that's that.
If you have trouble finding the bounty board, go to the mayor's office and ask the secretary for work. The bounty board will appear on your map after that.
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Best Answer
Yes, using Mentats is just like having two extra Intelligence points for extra experience when handing in a quest. However, you can't stack more than one Mentats effect at a time (two extra points is the max).
Apparel
If someone could confirm this in the comments below, I'd appreciate it. I think the easiest place to find the hat+body items is the Quincy Ruins. You can head there at the beginning of the game straight past Diamond City. In the middle of the town (held by raiders) is a storefront (Guns, guns, guns, it's called) that has a bunch of clothing items on an open shelf. One of them is the Ushanka Hat. I also went to the top floor of this building and found a Vault-Tec Lab Coat in the dresser next to the bed. (Can someone confirm whether this is random or a set item?)
These items add to the Intelligence stat for extra exp gain atop Mentats when handing in quests. 10 (maximum base INT) +5 (apparel additional INT) +2 (temporary Mentats buff) = 17 INT points!
Sleep
Waking from sleep with a "well rested" notification denotes a 10% experience buff for 12 hours (though I haven't been able to confirm this myself). If you sleep with a romanced partner, the bonus increases to 15% ("Lover's Embrace").