When playing Fallout 4, what happens if you get all the perks? Do you get an achievement or are you just not able to get any more perks?
Fallout – What happens when you unlock all the perks
fallout-4
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I checked 3 different sites and they all had these listed. Bobble-head Locations
Agility -- Wreckage of the FMS Northern Star Located on a wooden platform justpast the deck huts near the very edge of the ship's bow.
Barter -- Longneck Lukowski’s Cannery In an upper area of the main cannery room, look in the metal catwalk hut.
Big Guns -- Vault 95 On top of a radio in the northernmost room of the living quarters.
Charisma -- Parsons State Insane Asylum On Jack Cabot's desk inside his office in the Administration area.
Endurance -- Poseidon Energy Within the central metal catwalk hut, find the Bobblehead on the metal desk near a magazine.
Energy Weapons -- Fort Hagen Found on a small table between two fridges in the southwest kitchens of the Command Center.
Explosives -- Saugus Ironworks On the catwalk in the Blast Furnace area, near a magazine and steamer trunk.
Intelligence -- Boston Public Library Found in the northwest corner of the library, in the mechanical room near the computers.
Lock Picking -- Pickman Gallery In the final tunnel chamber where you meet Pickman, find the Bobblehead on the ground between the brick pillars.
Luck -- Spectacle Island Inside a locker next to the steamer trunk, on the green boat to the south of the island.
Medicine -- Vault 81 Found in Curie's office, in the southeast corner of secret Vault 81.
Melee -- Trinity Tower Head to the very top of Trinity Tower to find the Bobblehead within the cage where Rex and Strong are held.
Perception -- Museum of Freedom Found upon a metal desk inside the room where you meet Preston Garvey and the others.
Repair -- Corvega Assemply Plant On the southwest roof section of the plant, locate this Bobblehead at the very end of the overhead exterior structure.
Science -- Malden Middle School (Vault 75) Within the vault building, head to Basement level 3 and locate the collectibel on a desk overlooking the Diner area.
Small Guns -- Gunners Plaza Found upon the broadcast desk within the on-air room on the ground floor of the building.
Sneak -- Dunwich Borers Locate this Bobblehead on top of a small metal table next to a lantern beside the metal post terminal.
Speech -- Park Street Station (Vault 114) Found inside the Overseer's office where Nick Valentine is being held.
Strength -- Mass Fusion Building Find this Bobblehead on top of the high metal wall statue above the lobby desk.
Unarmed -- Atom Cats Garage Located on top the hood of the rusty car within the main warehouse
The ones that don't increase special give you a bonus to stats example Energy Weapons Bobble head gives 25% more crit damage with Energy weapons
In researching the related question How can I break items down into their components, I saw a complaint on Reddit to the effect that the extra, leftover materials get destroyed.
Why this is a common belief
Many people seem to believe this, and there's a good reason for that: it's confusing. And it's confusing for two reasons:
- The composite item is removed from your character's inventory, but the leftover components are placed in the Workshop's inventory.
- There's sometimes a delay before the leftover components reappear. If you want to speed up the process: go into Workshop mode, try to build something, and then exit. This appears to force the Workshop to update its inventory contents list.
Go, science!
I settled the question with science. I've tested this with various items a dozen or so times using the Armor Workbench, the Weapons Workbench, and the Workshop crafting menu.
The leftover components have always (so far) appeared in the Workshop inventory, but there's sometimes a delay.
Here's one of the experiments:
Experiment
- Remove all Lead from your inventory and the Workshop's inventory.
- Add two pencils to your inventory; each pencil has 1 Lead and 1 Wood.
- Go into the Wood Structure crafting menu—not to craft anything but just to check your Wood component count.
- Craft a Radiation Emitter, which among other things requires 2 Lead.
By creating the Emitter, we force the Workbench to dismantle the pencils, which liberates 2 Wood and 2 Lead.
If our Wood component count goes down, wood has been lost/destroyed. If it stays the same, our 2 "potential" units of Wood have simply been converted into 2 actual units of Wood.
Result
Our Wood component count remains unchanged. So unneeded materials are retained, just as though you'd broken the item down yourself.
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Best Answer
Nothing happens when you get all perks, and there is no perk-related achievement either.
If you are playing on PC, you can easily test this by using the following console command:
and then purchasing all the perks.
The game still allows you to go beyond level 272, and still awards you with perk points (and will nag you about redeeming them through your Pip-boy). You just won't have any more perks to buy, unless you have a mod that adds more of them.
Edit:
Nuka World and Far Harbor each add a new perk for each SPECIAL, for a total of 14 additional perks. Redeeming them all still doesn't change anything, other than make you even more powerful than you already are.