Fallout – What perks apply to the Syringer Rifle in Fallout 4

fallout-4

I've been thinking of creating a stealth/ Syringer Rifle character build for Fallout 4. The general idea is a character who relies on short range stealth melee and long range Syringer Rifle attacks to get by.

The Syringer Rifle is different from every other Fallout 4 weapon (I know of) in that you have to craft your own ammo – and most of the Syringer Ammo is non-lethal.

This makes me wonder about what Fallout 4 Perks apply to the Syringer Rifle. For example does Riflesman or Ninja increase the damage for Bleed-out or Radscorpion venom syringes?

And does Luck have any effect on the syringes with "Chance" effect? If I select a Critical in VATS will the "Chance" effect always be applied?

What perks apply to the Syringer Rifle in Fallout 4?

Best Answer

According to the Syringer page on Nukapedia,

The Syringer does not benefit from Quick Hands, Rifleman, Mister Sandman, Bloody Mess, or Ninja, but Sniper 1 and 3 both work.

It's not automatic or a pistol, so Gunslinger and Commando wouldn't work either.

Sniper 1 is

It's all about focus. You have improved control and can hold your breath longer when aiming with scopes.

and Sniper 3 is

Non-automatic, scoped rifles gain +25% accuracy to head shot in V.A.T.S.

I can't find any information on critical hits with the Syringer at all. Not sure if it has any effect. Needs testing.

If luck improves your % chance for the rifle's random effects, I see no evidence to that effect.