When completing an operation in MGS5 you receive a ranking and a codename, based on your performance. How is the code name determined? In previous MGS games, the codename was based off of specific (usually hidden) criteria you met during the mission. If the same system is used, what are the criteria? And do the codenames have any affect on the rest of the game?
How are the code names determined
metal-gear-solid-5-the-phantom-pain
Related Solutions
41 unique story missions in total (Mission list in spoiler below) and 157 Side Ops.
Mission 1 Phantom Limbs
Mission 2 Flashback Diamond Dogs
Mission 3 A Heros Way
Mission 4 C2W
Mission 5 Over the Fence
Mission 6 Where Do the Bees Sleep
Mission 7 Red Brass
Mission 8 Occupation Forces
Mission 9 Backup Back Down
Mission 10 Angel With Broken Wings
Mission 11 Cloaked in Silence
Mission 12 Hellbound
Mission 13 Pitch Dark
Mission 14 Lingua Franca
Mission 15 Footprints of Phantoms
Mission 16 Traitors Caravan
Mission 17 Rescue the Intel Agents
Mission 18 Blood Runs Deep
Mission 19 On the Trail
Mission 20 Voices
Mission 21 The War Economy
Mission 22 Retake the Platform
Mission 23 The White Mamba
Mission 24 Close Contact
Mission 25 Aim True Ye Vengeful
Mission 26 Hunting Down
Mission 27 Root Cause
Mission 28 Code Talker
Mission 29 Metallic Archaea
Mission 30 Skull Face
Mission 31 Sahelanthropus
Mission 32 To Know Too Much
Mission 38 Extraordinary
Mission 41 Proxy War Without End
Mission 43 Shining Lights, Even In Death
Mission 45 A Quiet Exit
Mission 46 Truth: The Man Who Sold the World
Mission 47 The War Economy
Mission 48 Code Talker
Mission 49 Occupation Forces
Mission 50 ST-84 Sahelanthropus Boss Fight
Mission 51 Kingdom of Flies
This won't happen, at least not the way you expect.
When you're at maximum capacity, any new recruit will land in the Waiting Room. Mother Base will of course try to assign waiting staff to whichever team they're best suited to. If that team is full, Mother Base will replace any less suited staff with the waiting one. If no less suited staff can be found, Mother Base will try to assign the waiting staff to their next best suited team until all teams have been tried. Naturally, if any of your staff dies on a mission or needs medical attention, a replacement will be found in the Waiting Room.
Any staff that has been replaced will not be reassigned to another team, even if they could replace someone else on that team, at least not immediately. It's likely they will be assigned to a new team the next time Mother Base chooses to assign them, which normally happens when new staff arrives, or leave the Brig or Sick Bay, or old staff die. You will need to manually trigger an Auto Assign if you do not wish to wait.
Some of your staff, Mother Base won't ever reassign. Those are staff members with unique skills. If you have a low-rank Russian interpreter, he will remain in your Support team unless you specifically assign him somewhere else. If you happen to have 2 Russian interpreters, the lower-ranked one will be reassigned, while the other will remain in your Support team. This isn't limited to interpreter skills and also extends to R&D-relevant ones, like Bionics Specialist and more. These people won't Auto Assign, even if you ask for it. You'll have to manually assign them to a specific team.
People who are currently away on missions obviously cannot change their team until they've returned, and some of your staff are locked to specific teams until the story demands otherwise, such as...
Huey (R&D) and Quiet (Brig or Sick Bay)
Finally, people who you have manually assigned to a team will never be auto assigned by Mother Base or replaced by more competent staff, unless you manually assign or trigger an Auto Assign. Staff that are under a Direct Contract can only be assigned manually, and will never automatically change their team, even if you ask for an Auto Assign.
The Waiting Room is quite spacious and offers a lot of space for staff. Making use of that room is useful for when you plan on expanding Mother Base and do not wish to part with your A-ranked staff, just because they happen to be lowest ranked.
However, the Waiting Room does not offer an unlimited amount of space. I am currently unsure how many people fit in it and if the size of Mother Base affects that limit. When I hit it, there were 175 people waiting inside. I am also unsure if that limit can be exceeded by assigning staff to it manually.
What happens when the Waiting Room is full, along with the rest of Mother Base? Some of the people waiting inside will automatically be dismissed. Who exactly is chosen, I don't know. It could be the oldest recruit, or it could be the lowest ranked one, or it could also be random. It is therefore best to occasionally clean up your Waiting Room so you don't lose some of your better staff to E-rank ones, especially if you're about to expand your base.
Related Topic
- Are FOBs necessary to complete the game
- When the FOB is past full capacity, how are soldiers chosen to be dismissed
- Materials in Mother Base: Are they useful
- Weapon Stocks – Are higher numbers more effective
- How to reach the power plant
- What language are the soldiers speaking in Mission 19 “On the Trail”
- How to meet Code Talker on motherbase
- How to fulton gun emplacements that are under the shed
Best Answer
Your codename is based not just on the mission you just did, but also the previous two missions before that.
Starting with the completion of mission 06, the game will give you a codename based on how you did the three previous missions. Prior to mission 06, the only codename you will receive is Chick (and possibly Chicken if you actually use the chicken hat, but I can't confirm that). The majority of the codenames are based on the method you used to neutralize enemies, although two (possibly three) codenames take priority if the conditions for them are met. Some (not all!) of the codenames you can get are as follows:
A (brief) google indicates there's a different codename for each class of lethal weapon (handguns, shotguns, smgs, and so on) and also for using support (heli, carpet-bombs) and buddies to neutralize enemies.