Is it 100 for 100% of the time or 1? (Is it the % or a decimal?)
How do the player.setav absorbchance and reflectdamage commands work
pcthe-elder-scrolls-v-skyrim
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Best Answer
As you can see from the example skyrim uses % where available,its just that they mark it as a number without % symbol because it makes things easier when coding.
"player.setav speedmult - Where equals your movement speed percentage as an integer value. (100 = 100%)."