How do the player.setav absorbchance and reflectdamage commands work

pcthe-elder-scrolls-v-skyrim

Is it 100 for 100% of the time or 1? (Is it the % or a decimal?)

Best Answer

As you can see from the example skyrim uses % where available,its just that they mark it as a number without % symbol because it makes things easier when coding.

"player.setav speedmult - Where equals your movement speed percentage as an integer value. (100 = 100%)."